The day we’ve all been waiting for is finally here! Neverwinter’s “Lost City of Omu” will is live on all platforms, so it’s about time for you guys to get primed for the update. We did test the module extensively in put out not less than 16 articles previewing all changes and additions. That’s why we can give you all the information in one handy place now! Down below is a list of all aspects of Module 13 with links to related articles for further reading. Have fun with it!
Campaign & Zone
The Lost City of Omu continues the story in Chult that started with the Tomb of Annihilation update. Adventurers advance to a new “Lost City of Omu” zone in their task to take down Acererak and his Soulmonger. Since Module 13 is basically an extension of earlier content, players need to have progressed through Tomb of Annihilation to continue. That’s why the adventure zone itself and the new campaign are also similar to their precursors. Most stuff will look very familiar. The campaign’s structure is actually a true copy of “Jungles of Chult”, just with another progression currency. Other features like Treasure Hunting are also well known.
However, there are some new features as well. You can farm the zone for unique rewards, explore a new solo lair “Fane of the Night Serpent” and work together with your instance to spawn a Heroic Event called “Wrath of Acererak”.
- Adventure Zone, Mob Types & Visuals
- Campaign Structure, Dailies and Weeklies
- Zone Quests, Heroic Encounters, and Attached Rewards
- Patrol Quests, Treasure Hunting, and Attached Rewards
- Lost City of Omu Achievements
- Lost City of Omu Campaign Guide
Endgame Itemization & Group Content
Also incorporated into the “Lost City of Omu” zone are new Hunts. The system matches the one in Module 12 in that you have to farm for Lures and Trophies and grind your way up to the capstone mob “Tyrant”. Once again Hunts hand out item level 480 rewards that come with some pretty unique and intriguing equip bonuses.
Players can advance to item levels of 510 and 520 as well. The Primal pieces of Module 12 can be upgraded to 510, and new Masterwork recipes offer gear that matches that. Additionally a full new line of Artifact Weapons can go as high as 520. For most of this stuff you will need to run the endgame content of Module 13, a trial called “Cradle of the Death God”. It supplies the required resources to upgrade the gear as weekly rewards.
- Hunts of Omu and Attached Rewards
- New Item Level 500/520 Weapon Sets
- New Vivified Item Level 510 Primal Gear
- Masterwork Charts and IV & V Recipes
- Lost City of Omu Gear Visuals
- New Trial: Cradle of the Death God
- Chain of Scales Restoration Guide
The Lost City of Omu brings a completely new tier of recipes for Masterwork Professions. It builds on the MW III Recipes of Module 11 and you have to have those unlocked to advance. The recipes as always are an alternate way to create unbound gear that matches the latest item levels (510). Mastercrafters also deliver new Artifact Weapons, Cloaks and Belts. As always, upgrading Masterwork Professions takes quite some time and even more Astral Diamonds.
- Lost City of Omu Masterwork Preview
- Guide to Masterwork Professions IV Supplying
- Guide to Masterwork Professions V Supplying
- Tool to Calculate All Recipes and Required Resources
Lockbox & Premium Items
Every module comes with a new lockbox, and Lost City of Omu is no different. The next one is called “Soulmonger’s” and adds to the line of dino mounts with a Triceratops. Additionally one set of the new Artifact Weapons is sold on the ZEN market and the premium Chultan Tiger will become the new “best in slot” active companion.
- New Lockbox, Companions, and Mounts
- Lost City of Omu Datamining Update
- Expedition Leader Pack: Is It Worth It?
- Soulmonger’s Lockbox RNG Test and Review
Quality-of-Life & Balancing
Thanks to “Rocktober”, Module 13 is heavy on bugfixes as all changes that were made in October now finally hit the live server. The devs also made some nice changes to loadouts (they include Mounts and Companions now) and filled a long-term request with a separate Fashion Bag.
The Scourge Warlock got a full balancing path, but not too much to the delight of its players. A sweeping change to balancing and the meta isn’t expected. Control Wizards are probably getting the most substantial DPS nerf while PVE TRs continue to hope for better days themselves. The support force of OPs, DCs and GFs will still rock the dungeons.
- QoL Roundup I: Loadouts, Fashion Bag & October Bugfix Month!
- QoL Roundup II: Updated Level 60-70 Experience Curves & Campaigns!
- Class Balance Changes, Meta, PVP Implications
- Module 13 State of Balance: Meta Tiers
That’s our small primer for the Lost City of Omu! Have fun exploring the update! In case you have any questions, share them on our social channels, in the comments below, or visit the corresponding thread on our message board!
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