Bag of Tricks Vol. 29: Combined Party & Queue Group Leave Hotkey

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Welcome to the 29th installment of our Bag of Tricks! On some days you will find useful tricks, gimmicks and ideas here that can make life in Neverwinter Online easier. Some of the stuff should be well known, but since even veterans learn something new every now and then, chance is you can, too.

With the Maze Engine party and queue groups are now two different things and we already explained the system and its sometimes confusing nature. When you premade, you not only have to leave the party after the finished run, but also the queue group. These are two independent steps that gladly can be combined with a keybind.

Leave the party and the queue group
/bind KEY “Team_Leave $$ gensendMessage Match_Leavemrg Activate”

Replace KEY with your choice and the bind above will leave both the party and the queue group. Please note that this does only work after a successful run.


Monday’s Bag Of Tricks Vol. 24: Farming The Water Node
Monday’s Bag of Tricks Vol. 25: 6 Vigilance Tasks in 8 Minutes
Monday’s Bag of Tricks Vol. 26: Maze Engine Mount Insignia Bonus Tool
Bag of Tricks Vol. 27: Don’t Miss Out On The ARC Reward System
Bag of Tricks Vol. 28: Stay Away From The ZEN Market Profession Packs


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We are always looking for people that contribute to this blog. For more information contact us via blog@nwo-uncensored.com or check the forum.

One thought on “Bag of Tricks Vol. 29: Combined Party & Queue Group Leave Hotkey

  • Avatar
    December 4, 2016 at 2:40 pm
    Permalink

    that nice bit what about
    channel_setcurrent Queue Group
    why this not working ?

    Reply

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