Kali Gold and the Difficulty of Making it on Twitch with Neverwinter

If you’re following Neverwinter on Youtube and or Twitch, you probably know Kali Gold as the premier PC streamer of the game. About six months ago he started the ambitious journey to make Neverwinter great again, to bring more viewers to a game that was hovering around a measly 100. Yesterday this journey ended with a video announcement in which Kali basically stated that the effort was no longer worth it. We’d like to thank him for the content he has provided over the last months and wish him all the best on and off the screen going forward. What’s the issue with streaming NW? A streamer quitting is in itself not an overly interesting fact. They come and go, just like the regular gamers that play Neverwinter. But it illustrates the trouble you can run into if you’re putting your effort into streaming on Twitch. Especially an MMO, especially a considerably small one like Neverwinter. Kali Gold did probably receive as much support as you can get. Be it from other streamers, a spotlight on Arcgames or through frequent mentions and features on our site. Yet he never surpassed 150 average viewers on the channel, a far cry from

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What Can Players Expect From the Revamped Spellplague Caverns?

The first players have unlocked Spellplague Caverns this week and more will gradually be able to run the revamped dungeon. So it’s time to look what players can expect with and in latest tier of group content. We collected a few thoughts and comments from those that have been testing Spellplague Caverns on the preview already and compiled the most interesting tidbits. But first, let’s actually look at a run from Youtuber “northside”. It’s fun! Most players we asked about the new dungeon responded that it’s a fun encounter. Some even say it’s the best design to date. Not much reminds you of the old Spellplague days, which were largely about punting adds into the acid. New foes have taken over over the caverns, so it thematically makes sense that the gameplay experience differs. The old hidden/optional boss however is indeed back! If you like secrets, this will please you! The regular bosses feature new unique mechanics that can’t be offset by sheer DPS. Players generally seem to like this approach and that you need to be smart about the boss fights. You don’t go anywhere if you don’t understand the mechanics, but have a pretty easy life if you

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Which of the New Dungeon Chest Rewards is Worth Looking at?

A few months have passed since the controversial key changes and the new dungeon chest rewards that came with it. So it’s time to look at the viability of the introduced items. Do they fill a purpose? Which are viable, which are useless? Let’s weight in! Salvage Fodder Unfortunately some items are crap and should be donated to the salvage anvil immediately unless you really do not have any epic replacement on one of your characters. Draconic Guises: I do not like them at all. Aimed at true min-maxers, their viability is limited and your random alt will feel the lack of Hit Points on the gear. Bloodstained Shirt: The Bloodstained Shirt is nice if you need an infusion of Life Steal, but the power buff is inexistent in an environment where players mostly operate at full health. Most current Shirts should serve players better. Brynnyr’s Demise: The buff of Brynnyr’s Demise is weird. Builds that aim for max power normally will get Defense from the item and vice versa. I fail to see a niche unless you’re really looking to get more Defense on an otherwise offensive build. ALT Supply There are quite some items that are viable for alternate characters and even mains

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Why PVP Needs an Easier Path to Competitiveness

It’s not hard to feel sorry for PVP these days. The game mode is all but dead and the most recent livestream didn’t reveal any hint that it might change this year. I’m additionally amazed how little the devs and the community seem to understand what PVP is really lacking. I see tons of threads discussing various minor balancing issues. Too much healing, one-rotating builds. This stuff does matter, but is a secondary issue right now. Then Thomas Foss mentioned dueling and maybe an additional map during the stream. Apart from the fact that this is months away because they haven’t even started working on it, nobody is playing PVP on the four maps we have. What makes you think that an additional one or looking into 1v1 and 3v3 will change that? Even queues are not the #1 priority any longer Of course the queues and matchmaking remain a valid point. But even that discussion was so Mod 8 when some guys were actually still interested. Don’t get my wrong, I still think a permanent solo queue for a competitive leaderboard plus a premade one to arrange matches has to happen. But it’s no longer a pressing issue with a constant decline

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Map Design Vol. 2 – “The River District”

This series focuses on the environmental design of Neverwinter within the adventure zones or smaller instances. Today we will take a deeper look at the “River District”, the newest adventure map to be released on the live servers. Tonight’s theme is “Destruction and Nostalgia” The River District follows a theme of lost glory. You can see the houses are big and seem to have inhabited wealthy citizens. There even was a park directly nearby right next to the river and pavilions spread across the map. But the golden days are gone. The River District got hit hard by various catastrophes with the most recent one being the invasion by the Cloaked Ascendancy. The map reflects the story line well as it uses the very old Protector’s Enclave textures for walls and even some models (houses and wells). Conveniently, reusing the old art assets fits perfectly into this module. If you see this as “let’s create a thematic module where we can reuse old assets without backlash” or not is up to you. A love for Details Additionally the devs have done some detailed work to show the actual destructive forces that have hit the River District. There are crooked wells in Gyrion’s region

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Module 11 Artifact Weapons Restoration Guide

The Module 11 Artifact Weapons were a welcomed addition to the game. Not as great as Relic ones, they use the old marks in the upgrade process and come with a variety of set bonuses. Players widely see them as alt and lowbie friendly alternative to Storm Kings Thunder, because nothing is gated behind endgame content. There’s still some grind attached to the restoration process though, so let’s go through the needed mats and see how you can get them. In case you want a preview of the set bonuses and the classes they might fit best, browse here. Material List After buying the weapons from the campaign store, the full material list for both the Main and the Off-Hand reads as follows: 5500 Abandoned Treasures 105 Arcane Magical Writings 85 Arcane Focus Abandoned Treasures Let’s start with the easy stuff. Treasures come from virtually everywhere. The Treasure Hunt, Heroic Encounters, the “Secure the District” campaign task, demiplane instances and Illusionist’s Gambit skirmish. By just running the campaign you should be able to amass more than enough Treasures over time to restore your weapons of choice. If you have to, running gold completions of the skirmish probably is the best way to farm them.

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Lia Knowles (@rinat114) Exits Game After Ban, Says Goodbye to Her Crusaders

Sorry for those that were waiting for the Neverwinter Weekender in its usual Friday spot. We unfortunately had no time for a write-up today and had to postpone it to tomorrow. Well known Great Weapon Fighter Lia Knowles (@rinat114) was permanently banned for undisclosed reasons a little over two weeks ago. She stated she will not remain with the game. Lia was a public figure in the Neverwinter community as both GWF excellence and leader of the Crusaders guild and Relentless alliance. Playing the game since 2014 she runs a Youtube channel and next to Lazalia probably contributed the most popular build and guide for Great Weapon Fighters. She took down her build on MMOMinds, but it might still be available on Youtube or Arcgames. Being a public face she has been a popular target of drama, trash talk and name-calling. In the last months in example Neverwinter streamer AlsRandomKill was accused of stealing her build and someone apparently trolled her by posting her account for sale on the EpicNPC marketplace. This news is no troll and no rumor though, Lia Knowles unfortunately has wielded her last sword. Rinat tried to work support to get the account back for the last two weeks to no avail,

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Evidence of Evil is the Bottleneck in the River District Campaign

A few days have passed in the new Module so it’s time to look at the new campaign progression and bottlenecks a bit. I’ve already covered a lot in my preview, but this post will go a little bit more in-depth in terms of numbers. The most obvious thing players complain about is the lack of the main progression currency Evidence of Evil. The daily quest grants 25 and you can get a few more through Heroic Encounters, Dig Sites and Found Quests. Unless you really invest an enormous amount of time though, you should most likely end your days with 27 to 29. The weekly quests adds 20 to an average of ~220 per week. In case you want to know when the weekly task unlocks and how it works, here’s an excellent thread that covers the details. Not all tasks make sense You’re currently looking at a six weeks completion for the full campaign, seven to eight with a weapon set. I have downgraded my estimation from 8-9 weeks on preview because as of right now, the last two tasks that reduce prices in the campaign store do not make sense. They cost more than you are likely about to

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River District Treasure Map Locations and Guide

The hunt is on again fellas, because the Cloaked Ascendancy features new Treasure Chests to track down! Compared to the Sea of Moving Ice the mechanic is slightly different, so let’s quickly go through the most important things in this post. As we’ve already mentioned in our preview, the maps can be found within Dig Sites. Each site has one map, meaning you can only loot nine maps per hour. While this means the mechanic is not uncapped like in SoMI, it has other advantages. The maps are no longer unique and you can stack them in your inventory. There are 18 different locations and maps, meaning you’ll need a bit of inventory space in case you do not want to go on the hunt right away. But this at least opens the possibility of farming locations multiple times and speeding up the whole process. If you got unlucky in SoMI, you had to travel across the whole map to open two chests. This should no longer happen in the River District. Less rewards than Sea of Moving Ice Also Treasure Maps are no longer an actual grind. The rewards offer additional campaign currency, even stuff for the boons sometimes. But it’s

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GWF, PVP and Guinea Pigs: A Chat With Icydrake of Synergy

In today’s post we introduce something that we hope will become a stable feature on the site. Any online game is all about the community – Any game in fact is all about the community. Without the community there is no game. That’s why Irfaan Khan, who runs a channel at Youtube, would like to showcase some community members by doing interviews. A secondary focus is to get more players to understand the content and make it easier for them to navigate the game by reading through the experience of others. Additionally Irfaan plans to include a video submission with every interview article, a montage or something similar. Youtube plays a big part in a games’ well-being and the stronger the video community, the better it is for the game. Have fun with it! Icydrake of Synergy I chose Icydrake of Synergy (PC – Dragon) as my first interview champion – simply because I have always been a major fanboy, him being one of the strongest PVP GWF’s on the server. He was a very willing participant and wants to help the community out in any way that he can. When and Why did you start playing Neverwinter, what drew you

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