Exploit History Vol. 11: The Resonator Exploit

In today’s episode of our Exploit History we’re going to deal with one of the more devastating exploits we’ve seen. On August 4th 2014 a video went viral using a popular ingame PVP chat channel, which showed how you could infinitely farm Astral Diamonds with Astral Resonators. Resonators were lockbox loot that pretty much only granted 45,000 Astral Diamonds on average. Other than the Jeweled Idol you couldn’t trade those in directly, but had to farm Astral Rifts across the Protector’s Enclave. Evil Rifts Those interactions with the Rifts took a few seconds. By posting the Resonator on the Auction House during the interaction, players were able to harvest the Astral Diamonds without losing it. Apparently getting the cash at the end of the interaction was not dependent on having the Resonator in your inventory. You only needed the item to start the harvest. That way exploiters would infinitely farm Rifts. All they had to do was start the harvest, put the Resonator on the Auction House, collect the AD and cancel the Auction. This video shows how the Rifts were supposed to work: Emergency! The news quickly spread around all message platforms and the game would come down for emergency maintenance later that day. As quick

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Neverwinter Year in Review: October, November and December

To start off 2017 we’d like to look back at the last year in Neverwinter. What were the highs, the lows, the disappointments and the laughs? Join us in our journey through the months using our very own postings, wrapping up the year with October, November and December today. The other quarters can be found here: January-March, April-June and July-September. October In October Sea of Moving Ice hit preview and with it a minor sneak peak at Module 11. We meanwhile closed the chapter on the Maze Engine as consoles prepared for Storm Kings Thunder. Those who wanted to quickly level new character for the content addition however couldn’t do so any longer with certain power-leveling techniques, which were deemed exploitive. Campaigns would get easier though with newly introduced Double Currency events. The announced Dungeon Key Changes caused the biggest upset of the quarter. By peeking into chests players were able to decide whether to spend a key on the given loot or not. This wasn’t intended and scheduled to be fixed. A major rage however let the devs reverse the decision and rework the complete loot system instead. November The dungeon key disaster even carried over to the next month as two of our authors

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Neverwinter Year in Review: July, August and September

To start off 2017 we’d like to look back at the last year in Neverwinter. What were the highs, the lows, the disappointments and the laughs? Join us in our journey through the months using our very own postings, continuing with July, August and September today. Other quarters can be found here: January, February, March and April, May, June and October, November, December. July The month started with the Lliira’s Celebration and tooltips still weren’t very clear about how the reward tiers in the mini event work. A few days later the Summer Festival and it’s new Ticket Ball system went live. An exploit overshadowed the start of the event though. Training Balls unintentionally granted tickets as well, which led to some players massively farming them. Additionally a Legendary Raffle scam briefly distracted the Xbox version. We also published an opinion about events in general. While the game was close to being released on the PS4, PC players were waiting for the next module Storm Kings Thunder. It was set to deliver Fishing, solo PVP queues and level 70 character purchases as well as a new dungeon. PWE delivered their usual fuck-up and Communications Manager Yetweallfalldown left the company. August The Summer Festival came to and end

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Neverwinter Year in Review: April, May and June

To start off 2017 we’d like to look back at the last year in Neverwinter. What were the highs, the lows, the disappointments and the laughs? Join us in our journey through the months using our very own postings, continuing with April, May and June today. The other quarters can be found here: January-March, July-September and October-December. April To start off the month some readers were fooled by our joke about Artifact Consumables. Less funny was the fact that the month came with no less than two game-braking glitches. First the newly introduced Demon Lords Artifact set decided to one-shot everything and then Clerics were able to get infinite amounts of power due to a broken feat interaction. In their ongoing task to limit bots the devs nerfed skill nodes. Additionally Sharpdge uncovered a 25% damage nerf vs. level 73 mobs. At NWO:Unblogged the rage about the State of the Game post by Rob Overmeyer continued, JayAgeDee started his demo and map features and j0Shi the series about how to maximize farming using alternate characters. The Day of the Dungeonmaster lasted for the whole month while we were already looking ahead to the upcoming Jubilee and Summer Event. May April showers bring May flowers?

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Neverwinter Year in Review: January , February and March

To start off 2017 we’d like to look back at the last year in Neverwinter. What were the highs, the lows, the disappointments and the laughs? Join us in our journey through the months using our very own postings, starting with January, February and March today. The other quarters can be found here: April-June, July-September and October-December. January A new year naturally means that the Winter Festival comes to an end. In 2016 Twilight Tor once again was a superb host, but the event started with a Starlight Parcel exploit. Additionally Cryptic’s handling of the situation left a lot to be desired. During the month the devs tweaked the queue system, severly reduced the cost of transmutation and fixed one of the more annoying bugs with the Cowardice Underdark Ring. Speaking of Underdark we primed Xbox for the release in February while PC already was running Alpha tests for the upcoming Maze Engine. Not everything went smoothly with the test server however. As new lockbox New Life got introduced and producer Terramak sat down for a developler Q&A stream on the PWE twitch channel. February The second month of 2016 started with the official announcement of Maze Engine as Neverwinter’s next module. Several devs gathered on the official Neverwinter PWE subreddit and

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Exploit History Vol. 10: Skipping the Shadowfell Area in Castle Never

In the last installment of our Exploit History we recapped some exploits of early Valindra’s Tower and Malabog’s Castle. Today we are turning towards the Dracolich and how players could rush their way through the original Castle Never. Granted, this is not the only exploit surrounding the dungeon, but probably the most commonly used one. Castle Never was not only a very hard dungeon back in the days, it also took 45 to 60 minutes to complete depending on your group. That’s why one particular shortcut gained popularity that allowed skipping a full area prior to the third boss. Another jump challenge Cryptic pretty much cut the dungeon in half with the rework. After today’s Orcus boss room players would go on to beat two additional bosses and cross three additional trash areas. One of these was the “Shadowfell”, which is entirely missing in the current version. In fact even players in the 60s era haven’t seen the Shadowfell a lot, because most groups bypassed it. Using a certain path the third boss was only a few jumps away. You only briefly had to enter the Shadowfell to update the map objectives. This video shows the shortcut starting at 15:00. You see the Cleric entering

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Exploit History Vol. 9: Killing Fulminorax and Valindra From Below

In this installment of our Exploit History we focus on a very popular dungeon exploit from Fury of the Feywild and Shadowmantle. The introduction of both dungeons was overshadowed by a few map collision glitches. They allowed to get under the map and kill the bosses from below. Unlike today, both Valindra and Fulminorax were challenging encounters that couldn’t be reliably completed by everyone. So getting an easy kill was a considerable advantage over non-exploiters. Jump, jump, jump around! The glitch in Valindra’s Tower was a weird one. In the final room before the boss you had to jump into a specific corner using a specific angle. Doing the jump the right way players would be ported on top of the room. From there they could continue using a specific path to get under the boss. With the exploit players could safely kill Valindra for roughly two weeks after the release. In Malabog’s Castle Valindra has Fulminorax by her side, but adventurers also more glitches to take advantage of. The easiest one was to log out at a certain point of the map. In that case players would find themselves under the map after loggin back in. There was also a

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Exploit History Vol. 8: Using the old Refining System

In the last part of our Exploit History series we already talked about attribute enhancements using “genaddwindow”. Today we are going to recap a second severe bug that used the command. When fusing becomes refining With Module 2: Shadowmantle the devs fundamentally changed the way Enchantment upgrades work with the refining system we have today. Formerly you needed four Enchantments or Runestones of the same type and fuse them together. Both systems have their pros and cons, but one major disadvantage of refining was that you now had hardcoded costs in the process with Marks of Potency. Especially the lower levels got more expensive. You still needed four Rank 4s, one as main one and three to cover the refining points, to create a Rank 5, but also Lesser Mark of Potency. In similar fashion you still needed four Rank 5s to create a Rank 6, but also a Mark of Potency. Backdoor fusing It turned out that while refining was replacing fusing in the UI, the old system was never deactivated. Using “/genaddwindow gemfusion_window” would bring up the old system, fully functional. Especially botters were able to create Rank 7s at far lower costs than intended and sold them for profit in bunches.

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Exploit History Vol. 7: Primary and Secondary Attribute Enhancement

In the next two installments of our Exploit History we are going to about a console command that has been problematic in multiple areas. “/genaddwindow” normally is a handy command that can bring up any UI element available. It is used to create hotkeys for elements that are not included in the standard keybinds. You can directly summon certain VIP gimmicks without the need to click through the VIP root menu in example. Boost me! This command however developed into a severe pain for a certain amount of time. One way of exploiting this was to bring up the Character Creation screen and repick the race and the racial attribute bonus. But instead of replacing your old ones, they got added on top of it. So players were able to get more attribute stats than intended and all racial bonuses. This was a very popular exploit within the PVP community. Fix me! When the exploit leaked, it did so with a bang. From one day to another Protector’s Enclave got flooded with instruction how to enhance the attributes. Many players thought that the original offenders tried to cover their trails by baiting others into exploiting the bug as well. Cryptic patched the genaddwindow issue

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Exploit History Vol. 6: Full Guardian Fighter Runs

Last time in Exploit History we went all the way back to Module 1: Fury of the Feywild. This episode also comes from the earlier stages of the game, more precisely from the open beta in 2013. The culprit were two powers that are still very popular today: The Knight Captain’s set bonus and Into the Fray. Players realized that both the set bonus and Into the Fray could be stacked by multiple GFs in one party. It’s comparable with how DCs found out about the Weapons of Light stacking. What started as a fun experiment suddenly turned into a viable setup to stomp content. Back then GFs were a class that could get to high power levels and actually DPS builds for PVE were viable. So multiplying that with five KC sets and the AP gain of ITF, which didn’t feature the damage boost of today though, and you know why suddenly troops of five GFs knocked onto the door of Castle Never. The reign of the GFs didn’t lasts too long however as the issue was patched in early June 2013. Exploit History: Locking Auctions – Caturday – Masterwork Nodes – Permadodge – Arcane Reservoir

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