We guess you’ve heard of RNG by now? It’s the pesky system that haunts players all around the globe, also along the Sword Coast. According to Crowfall devs, it can even lead to players rage quitting a game, which is not exactly a plus. RNG in the MMO world is always a hot topic, first and foremost because you can never achieve true randomness and have to be careful to not make the player experience too miserable. That’s exactly why Crowfall has tweaked its crafting system lately, as shared in a lengthy blog on the game’s website.
What makes the article interesting for Neverwinter players is not crafting in Crowfall, nor the changes to it. It’s the underlying theory that the devs have used to adjust the system. The blog post goes over the reasons of their decision making, and shares many general hints on how to handle player experience in a system that uses randomness. Especially the paragraph about streak prevention is probably something we can vehemently agree on.
Raph Koster (the design lead for Ultima Online and Star Wars Galaxies, as well as one of our formal advisers) often proposes another solution: deck systems. In a system like this, each “roll of the dice” is not treated as an independent event. Instead, all of the potential outcomes are shuffled together, like a hand of cards, and cards (results) are removed from the deck as they are used. As each card is removed from the deck, the probability of specific cards in future draws shift along with it, thus ensuring that streaks can’t last.
It’s also a refreshing reminder how open-minded and honest you can talk such crucial topics like RNG with your players. This works way better than just a “we’ve changed how the RNG works in our crafting system to enhance player experience”. We highly suggest to read the full piece. It’s really interesting.
What’s your take on the RNG tweaks Crowfall added to enhance the player experience? Would you like to see something like the streak prevention for Neverwinter as well? Share your thoughts on our social channels, in the comments below, or visit the corresponding thread on our message board!
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