Neverwinter’s Guild Boons have long been a target of player complaints. It’s a difficult topic, but your tl;dr is that they are just too powerful and widen the gap between the haves (GH20 members) and have-nots. Yesterday developer Scarabman showed up on the forums and answered the latest thread about the boons. The post shared some interesting insight on the internal thought process and possible upcoming tweaks.
Guild Boons Are Overtuned
The first interesting aspect talked about were balancing struggles. It indeed seems that the difference between having guild boons vs. not is so significant that it’s hard to adjust content in a way it fits both scenarios. Scarabman points out that Guild Boons are intentionally strong as they were incredibly costly and time consuming to attain. Nowadays however, as more and more Strongholds reach GH20 and players can just join a capped guild, the cost vs. benefit is becoming less relevant. That’s why, for the current state of the game, Guild Boons are overtuned.
No Immediate Changes
You don’t have to fear that progress is going to get taken away from your guild by a nerf though. The developer stressed that they don’t feel like it’s enough of a gamebreaking issue. Hence they are unlikely to adjust the system “this year”. Long-term though there might be some changes coming to ensure that the devs can balance content around the assumption that most players have access to guild boons.
What’s your take on the Guild Boons? Would you welcome a change or feel like your guild deserves to have an advantage over guildless plebs? Share your thoughts on our social channels, in the comments below, or the corresponding thread on our message board!
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