The PVP mode in Neverwinter is in dire need of some love (unconfirmed rumors even have it that PVP has recently founded a support group with the Foundry). It’s really a shame because Neverwinter with its action-based combat seems like a natural fit for player versus player combat. But a multitude of issues in the past and more than a dozen game-breaking bugs, items, or class mechanics has decreased the PVP population significantly. There are still a couple dedicated YouTubers out there that try to promote PVP content and compile training groups, but currently that’s a drop in the bucket. So any news regarding making the game mode more accessible and desirable for players is actually good news.
PVP News? PVP News!
And guess what, news we have! Because developer Scarabman posted some interesting comments in a recent PVP suggestion thread.
While this doesn’t offer any “solutions” as of right now, it’s at least good to know that the devs continue to work on balancing issues. Especially the powercreep is one of the major reasons why PVP got more and more unplayable over the course of the last mods. It seems like players with high Recovery for example can use their powers way more often than the devs accounted for when designing the powers. The gameplay advantage over a new player is simply too big.
From the comment it looks like the devs might be looking into implementing a completely different stat distribution for PVP. Players have proposed this in the past as a possible solution. A system with harsher diminishing returns for example could not only help currently, but also make the system more robust for the future.
Neverwinter Combat League
Scarabman also quickly touched on the Neverwinter Combat League, a PVP season system with unique rewards. It was indeed fun, but he admitted that it wasn’t “well implemented” back in the day. No specifics, but part of the issues probably was that full premades had too much of an advantage in a ranking that’s based on single player performance. The solo queue tried to solve that issue, but it quickly became apparent that friends were still able to time the queue and get on the same team because the system always tries to group guild mates etc. So a proper matchmaking and solo queue system is the requirement of running the NCL again.
Anyway, it seems like PVP folks at least have some stuff to look forward to in Mod 15. Lead Designer Thomas Foss also quickly chipped in and said that he will save the thread for review. So by all means, go post your own suggestions there because they are definitely being monitored!
What’s your take on the topic? Is this encouraging or just the usual soon(tm)? Share your thoughts on our social channels, in the comments below, or visit the corresponding thread on our message board!
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