- DC Artifact Elemental Off-Hand Class Feature + Hastening Light + Hallowed Ground
The combination produces insane amounts of AP for the group and current runs are a massive daily spam because of it.
- Lostmauth Artifact Set + Transcendend Feytouched
As if is wouldn’t be enough that the Artifact set alone is fairly strong, the set currently completely explodes in combination with a Transcendend Feytouched Weapon Enchantment. Not sure what exactly happens, the Enchantment might apply the debuff too often or whatever, but the damage output from all sources is insane. I’ve recorded 1M procs of Storm Spell.
- Lostmauth Artifact Set + Gushing Wound
To complete the list of game-breaking bugs related to the Artifact Set, the HR is able to nearly infinitely proc the set’s damage and one-shot bosses with it. It’s comparable to the SoD bug that made it through the first week of Mod 5.
- Transcendend Bloodtheft Enchantment
The enchantment does hit hard and can multiproc. Nuff said. Players heal from zero to hero in PVP and kill opponents by doing so.
- Safe Spots in Epic Cragmire Crypts
There are two safe spots in the dungeon from which the end-boss can be attacked without getting hit.
- Debuffing Weapon Enchantments Do The Opposite
The only Enchantment that is working properly is the Perfect Plague Fire Enchantment. Literally all other debuffing enchants (Perfect or better) are bugged at the moment. Instead of applying a 8% debuff on mobs, Terror buffs them by 4%. Pure and Transcendend Plague Fire debuff for as high as 5%, but still not the correct 9%. The most hilarious one is the Pure/Transcendend Vorpal, which should apply a 2% debuff on each crit, but actually buffs mobs as well. According to ACT, I got my effectivity down to 66% using a Transcendend Vorpal.
- Epic Temple of the Spider Strategy Guide
- Quo Vadis PVP?