The world certainly would be a worse place without visions. And Neverwinter streamer KaliGold showed yesterday that he’s not afraid to think big. His starting point: If Cryptic called and said that he would need to take over as Lead Designer of the game, what would be the very first thing he’d task his team with?
Although I personally think a new dungeon, even if it’s just a new tier, is a little too ambitious within two weeks (running through the usual production steps alone probably takes longer), it’s actually a nice thought experiment. So I’ll bite.
Wasn’t Too Easy
Off the top of my head there are a lot of things I’d like to improve in the game. Naming that one thing you’d start with was surprisingly hard to choose though. More dungeons is an evergreen, more bugfixing another. Maybe the October Bugfix Month was such a great idea that my pick would go there. I would however probably start somewhere else.
What’s really bugging me most in this game is the fact that there is so much lack in clarity. The tooltips are a mess and more than once devs commented how they had to crawl through the code to find a certain component or interaction. That’s why my first step as Lead Designer would be to introduce very strict documentation standards both in the front and back end. Both the players and the devs shouldn’t have to figure out so much by themselves. The game instead should hand it to them. Whatever you code, make sure that both your colleagues and the players are able to comprehend the change using your documentation.
Let’s Rework Some Standards
That being said, if Cryptic already has sufficient standards, fine. Then we can just move on to the next project. But at least the tooltips need some serious rework as they barely represent what certain powers, feats or boons are doing. I think tweaking fundamentals is more beneficial than just adding specific content to the game, because it will help in all areas going forward.
For the same reason I’d like to have an API to retrieve information from the game. It would suddenly open up a huge field of player generated apps and tools. And a well-oiled foundry could potentially add a massive amount of content as well… Sigh!
Darn, looks like I wasn’t able to stick with one improvement in the end… But maybe you can? What would be the first thing you would change or add or delete as Cryptic Lead Designer? Share your thoughts and opinion in the comments below and visit the corresponding thread on our message board!
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