In Neverwinter it’s really rare that true exploits are mentioned in the patch notes. Devs usually like to pretty much keep them under the radar, fix them, and move on. But the latest PC patch notes indeed mentioned a fix for an unspecified “hunt bug”. Unspecified however is not a term we like around here. So we hopefully got all the information on what exactly was the case and why this was an issue.
Here’s How It Worked
User “avenfell” already hinted in the patch notes thread on Arcgames that this was not your usual everyday bug. Players could indeed re-run Hunts infinitely without their Tarokka Cards being consumed. The exploit worked like this:
- Enter the Hunt with a team of two or more players
- One player (A) initiates the Hunt
- The other(s) kill themselves, get placed outside Madame Eva’s tent, and go to the first location of the target
- Player A adds cards, but does not leave the tent
- The other(s) kill the hunt, which is now bugged and stays in one place
- Everyone gets loot, and the party leader their cards back
We’re currently not sure whether the Wanted Poster was consumed by the way. But even if it did, the profit you make with a full set of the right cards is more than the cheapest ones sell for on the Auction House. So either way you’re looking at a nice gain here. We obviously can only speculate how many players or teams actually exploited the bug to obtain tons of salvage and RPs. But in case our information is correct, it definitely has some potential to generate a decent amount of wealth in a totally unintended way.
Have you witnessed or performed the bug yourself? What are your thoughts on the severity? Share them on our social channels, in the comments below, or the corresponding thread on our message board!
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