In today’s post I’d like to quickly pick up one of the polls we’ve recently run on the site as part of our new “Wisdom Checks” format. Two weeks ago we inquired about your least favorite grind system of recent mods and here are the results:
What's Your Least Favorite Grind System of Recent Mods?
- Storm Kings Thunder Voninblod Empowerment (30%, 68 Votes)
- Chult Hunting (24%, 56 Votes)
- Sea of Moving Ice Relic Weapon Set Grind (17%, 38 Votes)
- Strongholds Guild Leveling (12%, 28 Votes)
- Elemental Evil 60-70 Leveling (8%, 18 Votes)
- Cloaked Ascendancy Ascended Weapon Set Grind (5%, 12 Votes)
- Underdark Legendary Ring Farm (4%, 10 Votes)
Total Voters: 230
Neverwinter’s Retention Rate
Granted, it’s not a super great sample size, but there’s still couple things I find interesting. First of all, there’s a minor tendency that players voted for newer grind system. I guess that’s partially human nature as we can recall present things much better than past ones. However I do also believe many players that witnessed the full extend of the cruel Underdark Ring grind or Elemental Evil campaign aren’t here any longer. Neverwinter’s retention rates are always rumored to be pretty weak and this adds to that sentiment. In this context it also makes sense that “Strongholds” is still the most annoying from the pre-SkT systems because it’s still a pain until today. The other systems on the contrary are outdated.
Cloaked Ascendancy Was a Great Module
I’m not surprised that the grind in Cloaked Ascendancy didn’t get many votes. It was annoying, but not as annoying that you couldn’t do it. You could even go as far as calling it fair. Since the weapons are outdated nowadays what I said above does also apply to Module 11 to some extent, but the second least votes is still a testament to a well designed grind.
Storm Kings Thunder Was a Complete Desaster
Let’s talk about the opposite next: We’ve not been shy bashing Storm Kings Thunder whenever we could around here, and we’ll continue to do so. Nearly 50% of the voters picked either Voninblod or the Mod 10.5 weapons. Maybe it wasn’t really fair to include two systems of the same module, but to be honest, no other update featured two equally gruesome grinds. This is so telling how bad SKT was and also how relieved players were when Module 11 finally rolled around.
The Perception of Hunts is Worse Than I Thought
I gotta be honest here: I didn’t think Hunts would finish in the top three. I thought SKT and some of the older systems would take the center stage. Granted, I don’t specifically love Hunts, but for whatever reason I personally enjoy circling Omu and Soshenstar River for rare mobs much more than other stuff. It’s in my daily “farm” rotation. But apparently the community thinks otherwise, which is OK. The cons are admittedly huge and the devs didn’t do themselves a big favor with this whole “hunts are a social design” bullshit and then tweaking them multiple times to make it a much less painful experience.
So yeah, I guess I just wanted to get these quick bullets off my chest. Also, glad we do this whole polling thing now. It’s an interesting aspect to the site that I definitely like!
Do you agree with my opinion or would you interpret the results differently? Share your thoughts on our social channels, in the comments below, or the corresponding thread on our message board!
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