As part of our massive preview of Neverwinter’s Lost City of Omu, we are going over the Masterwork Profession extension today. Module 13 comes with a full new set of recipes and attached gear that builds on the existing Masterwork structure. What can you expect from the extension and how difficult is it to level this time? Let’s find out!
Leveling to Masterwork V
As mentioned the new recipes fully build on the existing Masterwork structure. To get access to the new quests you need to have a Masterwork Profession unlocked up to the level III recipes that got introduced in Module 11. The Artisan will direct you to Port Nyanzaru’s Master of Market. She’s your main content for all Masterwork related stuff in Mod 13. The “story” by the way is fairly simple. Your guild wants to extend their commerce to Chult, and you need to proof your worth to the Master of market.
For each profession players once again have to go through a set of difficult, and expensive, tasks to get to the next tier of Masterwork Gear. There are basically three steps to complete. First you have to acquire or craft three of the more expensive products of the Masterwork III Recipes. This unlocks new recipes for so-called “commissioned” items, that are needed for the second progression quest. You can craft and turn in the commissioned items for “Trade Credit”. The tasks hand out 500-1,500 each and players need 50,000 to complete the second quest.
Last but certainly not least, a new legendary item has to be forged to unlock the Masterwork V Recipes that contain all the new shiny stuff. Some players say the third quests are comparably easy to complete on some professions though. So it doesn’t seem as much of a pain as the legendary resources were for the original set of Masterwork II Recipes (like Set of Newly “Minted” Coins). Nonetheless it’s once again a massive undertaking to get Masterwork Professions to the next level.
At least you are going to have the rewards to show for it. Masterwork remains the only way to obtain unbound gear that can be sold on the Auction House. If you’re fully committed to Masterworks, you should be able to not only get your leveling investment back, but also make a decent profit from selling the gear. That said, you still need millions to start off your venture, and it’s only recommended for those that already own Masterwork III Recipes. This structure makes the whole system more and more exclusive as probably fewer players will be able to keep pace. On the other hand, if you’re one of them, the possible gains can be massive.
The rewards themselves didn’t really change, they just got a new tier added to them. You have Gear, Jewelry, Artifact Sets and Weapons that match the latest items levels. The Stronghold Weapons can be exalted like the other sets in Module 13 by the way. Also the Masterwork V Armor Sets come with their own equip bonuses, so it adds to the choices players have when building their toons. I’ve attached the Control Wizard pieces below so you can see the equip bonuses. The pieces otherwise match the stats of Masterwork III Recipes.
New Explorer’s Charts
Every Masterwork extension comes with new Explorer’s Charts and the Lost City of Omu is no different. This time you’ll be roaming Soshenstar River and the new adventure zone for new resources required to craft items. Soshenstar River is a pain to run honestly because of its map size. I’ve attached maps of the locations below.
One interesting aspect of the new Masterwork leveling is that it unlocks a new shop at the Master of Market. We already talked about the “Trade Credit” you need to complete the second progression quest. You can actually turn the credit into purple Masterwork Tools for all professions for 25k each. Since you need 50k to level a profession anyway, that’s two purple tools that you can potentially use to level other Masterwork Professions more easily.
We’re not fully sure what this means for the earlier progression, but part of the pain to start out Masterworks is that you can only complete the first recipes with a success rate of 20%, because you don’t own any purple tools yet. So it could very well be your best option to bring a single Masterwork to level V and buy the tools for other professions off the new shop.
Even if leveling gets easier, Masterwork will still remain an exclusive for the rich. As said, it’s not recommended for the casual player. To be competitive on the market you need to have level III recipes unlocked already, or have a guild that’s well set up in the the field of Masterwork Professions.
What’s your opinion on the new gear from Masterwork Professions? Is it worth the trouble? Share your thoughts on our social channels, in the comments below, or visit the corresponding thread on our message board!
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