On Tuesday Community Manager Julia “nitocris83” hosted an hour-long stream during the console maintenance. Although it was mainly meant to kill a little time and entertain people until the launch of Neverwinter’s “Lost City of Omu”, a couple devs stopped by and shared minor information about upcoming stuff. It wasn’t much, but we’d still like to do a little recap on the most important things that they touched on.
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First of all, thanks to Julia and the others for hosting the stream. As you might know a maintenance stream for PC in February never happened because the devs felt they couldn’t plan ahead accordingly and that an uncertain structure would only lead to negative feedback. Julia touched on that on the very beginning. She said that maintenance streams don’t have a subject to talk about and are mainly there to hang out. It’s always good however to see an official presence for the game on Twitch. Two weeks ago we asked you what would make you show up on Twitch more often, and your top answer indeed was “official streams”. So yeah, anything is appreciated at this point.
Mod 15 Is Not What You’re Expecting
Besides a lot of giveaways, talk about the stream’s setup, and coffee, there was actually some news. In terms of future content the only thing we really got was a comment of Environment Artist Patrick Poage, who said Mod 15 is “not what you’re expecting”. He jokingly added that Module 14 could be what we expect, but also something very different, like dinosaurs in space. Of course we already know that Module 14 is probably featuring Ravenloft / Curse of Strahd as setting. Other than that, not many spoilers on Tuesday. But Julia rightfully mentioned that they didn’t want to take anything away from the console crowd, which after all were excited to finally see Mod 13 first.
Class Balance and Auto-Loot Companion?
Class balance in the meantime remains to be an ongoing project. They pulled their usual “we’re constantly working on balancing”, but it at least seems that they currently have a designated guy that took over that field of development. The dude is not hard to find by the way. He’s literally going by the username “balanced” on the official message board.
One of the weirder things mentioned was that they are actively looking into an auto-loot companion. It sounded like it’s a requested feature and that they are currently trying to figure out whether something like that is even possible. So if you were somehow waiting for an auto-loot companion, there you go!
Jubilee and Community Event in March
Today’s PVP with the devs might by the way be the last official community event until June. Julia mentioned she will be busy throughout May and that she might not be able to schedule anything similar next month. One reason she’ll be busy is a revamped Jubilee event. There won’t be a new throne item, but the structure of the gifts that they used to hand out throughout the event days has apparently changed. The Community Manager said there is now a cooler way to earn them and that the rewards are niiiiiiiice! So that’s something to look forward to! The game files already contain something called “Anniversary Enchantment Pack”, and the artwork shows legendary enchantments. We kinda doubt at this point that the devs will hand out Rank 13s and above and that this is only a banner, but who knows?
More Stuff We Already Knew
Last but not least there was some more confirmation on stuff that we already knew. First of all UI Artist Jules Norcross shared info on the upcoming sort feature of the Character Select Screen. Unfortunately it’s not a full custom rearrange feature, but there will be tons of ways to sort your characters. You can also tag at least one toon as main that will always stay on top and such. Overall, this will most definitely be useful although the customization might not be as extensive as we hoped it would be.
Then Lead Designer Thomas Foss once again confirmed that toggling enchantment visuals will be a thing in Module 14. It’s a long-standing request by the community that finally will get filled. As Thomas put it:
That’s our maintenance stream summary with all the important aspects the devs talked about. Do you have any additions or questions? Share them on our social channels, in the comments below, or the corresponding thread on our message board!
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