If you were preparing for a nice and cozy refinement weekend or siege grind on PC and/or consoles, we have bad news for you. Because that’s probably not going to happen! The community is in turmoil as three new threads on the preview forum popped up yesterday detailing massive refinement changes and a nerf to Bonding Runestones.
- Official Feedback Thread: Refining Refinement
- Official Feedback Thread: Bonding Runestone Changes
- Refinement: Technical Details
The feedback threads blew up with hundreds of comments within hours, which is no wonder given the magnitude of the changes. The preview server has not yet been updated, but based on the announcements we’ll try to give you guys a rough overview of what’s going to come.
Let’s start with the good news first, because Refinement is getting streamlined. The current process of having matching refining points for different items and stockpiling them until a Double Refining event comes along just isn’t too great. First of all the everyday progression simply isn’t there when all you do is stashing stuff away. And the bag space issues that comes with it have been a long-standing complaint in the community.
Luckily all this is being dealt with in a new system. Players will be able to convert all refining stones into a single currency called “Refining Points”. These points can then be used to charge your Artifacts, Artifact Gear, Enchantments and such. It’s close to the Voninblod mechanic and a similar empowerment system has actually been proposed by former community mod Ironzerg roughly two years ago.
It’s a much simpler system since you no longer need to pay attention to matching stones or hold onto any RP. Double Refining weekends will be gone as they are no longer needed. Additionally the requirements of supplying a matching Enchantment of the same rank as reagent is gone, making the process much more linear. Pretty much everything related to refining will get easier to deal with.
We haven’t done any math yet, but the devs promised that refining the current ranks should get cheaper as well. At the same time however they will introduce new tiers. All Enchantments and Runestones can be upgraded to Rank 14, including new Ultimate Potency and Superior Power/Stability/Union Marks. The rank over Transcendent for armor and weapon enchantments is called Unparalleled. Without additional information it’s hard to judge how difficult it will be to get to these new heights. Players on PC will probably also struggle with the Double Refining weekend. It’s difficult to judge whether it’s better to wait for the new update or utilize the event as usual.
While the refining changes look like a major quality-of-life improvement, players also have to swallow a bitter pill. The devs have announced in the past that they are not happy with the state of Bonding Runestones and that changes will be coming. Unfortunately it’s not just a tweak but a full blown nerf hammer. Essentially Bondings are dragged down to Augments’ level by providing a 195% stat boost with 50% uptime.
It’s not only a huge nerf, but also a strange one. The devs mentioned that Bondings are still supposed to be best-in-slot, but that’s shaky. Right now it looks like you’ll have to craft Rank 14 Bondings to even match Augments. So it’s questionable why you would want to invest millions to only become as strong. But just like refining the full extent of the change will probably not become evident until the build is on preview. In any case though players should prepare for big stat losses and a major retooling process.
Yesterday’s announcement is truly a mixed bag for players. One the one hand you have major improvements to the refining process, on the other hand a new grind to Rank 14s and a hefty Bonding nerf. Are you more in the “yay” or “nay” camp? Share your thoughts in the comments below and visit the corresponding thread on our message board!
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