In today’s article I’m picking up a question that I originally had thrown out in my preview and guide about the nerf of Bonding Runestones and new Rank 14s / Unparalleled Enchantments. While the nerf may have crippled endgame players stats, they are able to get some of them back by investing into the new Rank 14s. Is that a smart move or just incredibly insulting?
I planned to write a full commentary on the topic, but sometimes there’s only so much time. Also, in this case, I couldn’t really decide in which direction I’d like to go. On the one hand I was probably as pissed as others. I had worked my way up to Rank 12 Bondings, and it wasn’t effing easy. Seeing your effort going to waste just because the devs fucked up and had to correct their own wrongdoing doesn’t feel fair. On the other hand, while labeled a nerf, it could be seen a form of usual MMO progression where players always see power taken away from them.
Well, after a couple weeks, I still can’t decide. That’s why I bought my opinions a beer and let them settle their differences without me. This is an adult conversation using adult language. You have been warned.
Yesterday at the Driftwood Taverns…
So a beer from an unknown donor? That’s the best news today, because my day sucked. Like did you see what happened to our Bondings? I can’t effing believe it. I was literally just wrapping up Rank 12s and bam, nerf bat hit me right into my soft parts. I’m fucking pissed as fuck.
I’ll tell you what it is. A giant fuck-up! Like how in the world can you not be up in arms? Here’s a little reminder. The devs introduced overpowered Bondings, until, surprise, somebody with half a brain suddenly realized how broken it is. Of course, since you let that crappy system linger for a shit-ton of time, everybody and their mother had already thrown their ADs into Bondings.
Oh yeah, GRE-E-E-E-A-T example. Let’s talk about Elemental Evil a bit, that’s going to be fun! Hey Rob fucking Overmeyer, that module was just an insane overall success, wasn’t it? Have fun ruining games at Daybreak!
Level cap raise you say? Interesting. Because in every other half decent title, shit works like this. Every level cap raise comes with a crap load of new content, dungeons, story and gear. Apparently “progression” in Neverwinter works like no content, no story, no dungeon, and gear that brings us right to where we already were. You gotta be kidding me! We are grinding again to do the same shit as efficiently as before. God fuck I need another beer. BARTENDER!
I think you’re wrong, but let’s say you’re not. Let’s say progression in Nerferwinter works like a fucking rat race in which we have to invest time to keep our status quo. I mean that’s great and all, BESIDES THAT WE CAN’T GET FUCKING ULTIMATE ENCHANTING STONES BECAUSE THEY FUCKING NEVER DROP! Have you been in the Tomb of the Nine Gods lately? What in the name of the Trickster gods do I have to do to get one of these? Shove a dagger up my ass?
No, it’s because someone’s penis is as small as the drop rates. Can’t they solve their confidence issues at home and leave us players alone? BARTENDER! BEER!
Yeah right and then next month, they’ll be like. Oh hey, companion system, not so great. Here’s a nerf and mythic ranks, that by the way do the same as the old legendary ones. Oh and upgrading only costs one fuck-you-token that you can get once a month with new Masterwork IV recipes. C’mon man…
Oh you mean like Clerics being overpowered and the meta consisting of two of them? I’m sure the upcoming nerf, pardon me “progression”, will work out great, because the devs did everything to ensure to fix this in a timely manner so nobody had to feel forced to invest time and money into building a DC.
Thanks. BARTENDER! BEER!
I’m glad my opinions came together to talk the topic. And it looks like there’s even a conclusion, sort of? Where do you stand on this one? Share your thoughts in the comments below and visit the corresponding thread on our message board!
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