Neverwinter Armor Set Guide For Module 14

As part of our basic gear guides, we are working through available armor sets in this piece. This guide is mainly intended for new players that want to know which options they have gearing up. You won’t find class or build-specifics hints here for example.

The good news in terms of armor is: It’s relatively simple to get. As the endgame grind in Neverwinter mainly focuses around refinement, currently most armor pieces are token-based and have no upkeep cost. You can just buy them at a set price farming specific types of currency. That doesn’t mean all sets are equally easy to obtain. So let’s go through your options based on their item levels.

Campaign Currencies and Outdated Gear

  • Item Level: Up to 420
  • Example: Drowcraft Armlets
  • PRO: Cheap, instantly available through main characters
  • CON: Outdated, not endgame viable
Did you know that Uncensored runs the biggest Discord of Neverwinter? Come join our team, streamers and hundreds of players to talk the site and all facets of the game!

Quite a lot of armor sets fall into our first category of “outdated” gear. Pretty much everything that got introduced before Module 11 can be put in here. Many campaigns like Sharandar, Dread Ring, or Underdark offer stuff in their shops, but it’s only good for leveling purposes or as true starting kit if you don’t have anything else. This also includes old Dusk and Frostborn gear from the Trade Bar Merchant, as well as Dragonflight from Strongholds, Elven from dungeons, or Relic Gear from Storm Kings Thunder. It’s not wrong to buy it when you have the corresponding currencies anyway, but please do not specifically farm for the stuff. Some gear can be further upgraded to higher item levels through specific professions recipes and other means, but it’s not worth the trouble. Other items of similar or even better item level are much easier and cheaper to get.

Chult League and Stronghold Company Gear

  • Item Level: 420
  • Example: Company Raid Armlets
  • PRO: Instantly available through main characters, farming, or AD
  • CON: League is relatively expensive, Company requires guild affiliation

The gear progression in Neverwinter starts at item level 420 with League and Company gear. The first one is obtainable in the Chult campaign for ADs, but there’s a catch. You’ll probably already have superior gear once you get to Chult, or at least once you can reliably survive it. So League Gear, which is also available from Chult profession recipes, is mainly used to supply alternate characters. Company Gear in the meantime can be farmed on lower levels already, but requires a guild affiliation. It’s available in the Stronghold for Guild Marks, and reasonably priced.

Pioneer Gear

  • Item Level: 440
  • Example: Pioneer Assault Kollu
  • PRO: Very cheap for Mod 12 campaign currency that has little use otherwise, good equip bonuses
  • CON: Not endgame viable, needs main character that supplies to alts

Pioneer Gear is a very good choice if you have mains running Chult in Module 12. With little other choices to spend Chultan Riches on, you can supply Pioneer Gear to alts. The pieces additionally have very useful equip bonuses. However, just like League Gear you might already have superior gear once you get to Chult with a main. So Pioneer is probably exclusively viable for alternate characters.

Mysterious Merchant and Quest Gear

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

The Mysterious Merchant inside Strongholds offers gear with unique stats and equip bonuses. Some items are still very intriguing for some specialized builds, although they have been long surpassed in terms of item level. You’ll be paying quite a lot to get a hand on these however. First of all, you need to be in a well established guild or alliance that can constantly build the temporary Stronghold structure. The Mysterious Merchant only stays for a week and offers a random assortment of items. Meaning if you aim for specific gear, your guild has to build it over and over and over again.

The gear itself is also pricey and ranges from 20,000 to 30,000 Guild Marks, which approximately requires running quests in the Stronghold for about a month. Additionally finishing story lines in Module 11 or higher hands out a few items with item level 450.

Pilgrim Gear

  • Item Level: 460
  • Example: Pilgrim Assault Kollu
  • PRO: Instantly available for Trade Bars or ZEN, good equip bonuses for solo play and Chult
  • CON: Only buyable for premium currency, expensive

Pilgrim Gear is the premium set in Neverwinter. Obtainable in the Trade Bar Store (under “Equipment”) and ZEN Market (bundled with Enchanted Keys), you have to spend real money and open lockboxes to get it. You are getting a very endgame viable set with good equip bonuses, but it’s expensive. Most experienced players only use this as temporary solution when they have leftover currency anyway. Until Chult however, this is the best item level you are going to get.

M12/13 Hunts and Huntsman Gear

  • Item Level: 480
  • Example: Royalsilk Mousquetaires and Huntsman Assault Armlets
  • PRO: Endgame gear, sometimes “best in slot”, can be farmed solo or in group content, unique stats and equip bonuses
  • CON: Requires advancement in Chult, and an established character that can run the latest dungeons

With M12/13 Hunts and Huntsman gear we start to approach endgame territory. Item levels of 480 can fully be considered endgame, and can currently be acquired in three different ways. The first one is running the current capstone dungeon “Tomb of the Nine Gods“. It drops the Huntsman Gear from bosses and the end chests. If you can reliably complete the dungeon, it shouldn’t take too long to get your full set of Huntsman pieces.

Even if you’re not quite there in terms of TONG, which requires item levels of 14,000 or higher to comfortably beat, you can get your hands on item level 480 gear in solo content. Chult offers Hunts Gear that comes with unique stats and equip bonuses. “Hunting” is essentially a grind mechanic in which you need to go for specific mobs and rare creatures. Getting any piece of item level 480 is relatively easy, the better ones though are quite a time investment. The rewards however include “best in slot” pieces for some builds.

Masterwork III Gear

  • Item Level: 480
  • Example: Manticore Raid Armlets
  • PRO: Endgame gear, unique stats, unbound
  • CON: Requires a heavy investment in professions and tons of AD

The third way of obtaining item level 480 gear is through Masterwork Professions. Labeled as “endgame” for professions, it’s essentially an economic feature in which only the richest players can participate. It’s the only system that produces unbound gear, and comes with some unique stat combinations. As new player, or even advanced one, both buying the gear as well as trying to advance in Masterworks yourself is way too expensive and not worth the trouble when you can get item level 480+ from other places. In case you’re in a guild or alliance though, you can ask whether they have Mastercrafters around. You might get the items for the material costs then (which might be too much for most players).

Primal Gear

  • Item Level: 500/510
  • Example: Primal Raid Isongos
  • PRO: Endgame gear for seals; great way to min/max toons
  • CON: Vivified M13 gear is hard to grind and might not be worth it

Originally introduced in Module 12 and extended in Module 13, Primal currently is a the “budget” endgame choice. It trails the Ravenloft additions in item level, but it’s still great to round off or min/max toons. That’s why we’re putting budget in quotes. Primal is more than viable while being super cheap. The acquisition is relatively easy as the Seal of the Brave you need to buy it drops from various dungeon content including all random queues. In case you’re able to run Cradle of the Death Gods, you can also upgrade pieces to 510 using the Vivification system. Since Module 14 that however might no longer be absolutely worth it.

Ravenloft Legacy Transmutes

  • Item Level: 490-540
  • Example: The Mists’ Cap
  • PRO: Endgame gear for solo content activities
  • CON: Getting specific pieces can be a pain; weak equip bonuses

Legacy Transmutes” is the term we use around here for the random gear that was introduced in Module 14 and drops from all of its content (dungeon, Hunts, campaign, even mobs). All pieces feature visuals that the devs discontinued in Module 6, hence the name. But it’s really underselling what this gear can do for you, because it goes all the way up to item level 540. Since players can get the stuff from solo activities, you can pretty much get characters endgame ready without ever entering a single dungeon.

M14 Hunt Items

  • Item Level: 540
  • Example: Lycan Boots of the Pack
  • PRO: Endgame gear for solo content activities; Some “bis” items thanks to equip bonuses
  • CON: Getting specific pieces can be a pain; some bonuses to not stack with same M13 versions

Ravenloft Hunt items come with the same benefits as their Mod 12/13 counterparts, but feature enhanced item levels. So what’s not to like? Honestly, there isn’t much! As always not all pieces are equally good and there are some definite favorites within the playerbase. Although getting specific items can still be a pain, the whole system is much more convenient compared to the Hunts of Chult. The only real annoying aspect is that some equip bonuses do not stack as expected with the same bonuses of M13. Depending on when you’ll read this article this might still be the case. So don’t automatically expect items like the Heels of Fury and Fured Kiuno of the Bear to stack.

Lord’s (Barovian) Armor

  • Item Level: 550
  • Example: Woodlord’s Raid Hood
  • PRO: Best available gear in terms of item level
  • CON: Must be able to run Castle Ravenloft; not “bis” in all cases

If only the best is good enough for you, then the Lord’s Armor sets of Module 14 should be your choice! At item level 550, those pieces are unmatched. But hey, intrinsic values matter! And in some cases the Lord’s gear is not “bis” because other pieces feature better equip bonuses. Also the sets are limited to those that can reliably run Castle Ravenloft, which to date is still difficult to master for a big portion of the playerbase.


That’s our armor set guide for Module 14! Do you have any questions, additions or thoughts? Share them on our social channels, in the comments below, or visit the corresponding thread on our message board!

Neverwinter UN:Blogged is always looking for writers to contribute to the blog. If you are an active player and search for a way to spread your opinions, analysis, diaries or reviews to more than 75,000 regular visitors, then don’t hesitate and get in touch with us on our contact page or message board! We are currently especially looking for console and PVP content, but that’s not exclusive. There is no frequency requirement, you post how often you want.

 

NWO_Unblogged

NWO_Unblogged

We are always looking for people that contribute to this blog. For more information contact us via blog@nwo-uncensored.com or check the forum.

8 thoughts on “Neverwinter Armor Set Guide For Module 14

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.