On release day of Patch/Module 10.5 I’d like to look at one of my big concerns of the next major content update, Sea of Moving Ice. I was very disappointed to see that you still need to do SKT dailies and content to progress and get the boons. The list of daily tasks players have to do is already long and continues to blow up that way. Here’s what you could do on a PVE toon prior to Sea of Moving Ice given that you completed all older campaigns and unlocked their boons:
- Stronghold Influence Run
- Sharandar Campaign grind for RPs, Coffer currency, Power Points and/or some AD gain
- Dread Ring Campaign grind for Marks and Coffer Currency
- Underdark Campaign Grind for Demonic Keys
- Maze Engine Daily for RP, RAD and Experience
- Storm Kings Thunder Campaign grind for boon progression
- Relic farm for gear/boon progression
- Storm Kings Thunder HEs for gear progression
- 2x dungeons, 2x skirmishes for daily RADs
- Edemo for gear progression
This list doesn’t include weekly quests for RADs, the Tyranny of Dragon campaign or FBI, which is stuff I personally don’t do on a daily basis. It also doesn’t include running events that sometimes severely add to the daily commitment.
Three hour investment
Overall I’d measure the average time investment for all tasks in the three hour range, even for endgame geared characters. That’s per toon per day and, well, a lot. The issue with the current state of the game is that new additions add to the grind and do not replace old one. Storm Kings Thunder did replace the Dragonflight event with FBI as the destination for top gear. Some guilds however might still need to run it for Stronghold progression and the new HEs and dailies across three zones directly add to the daily list.
Now with Sea of Moving Ice, there is again more added than replaced. Epic Demogorgon will be probably gone for the new Svardborg trial. But you still need to do SKT grind and have even more dailies in the new zone as well as fishing. It’s insane. We’ve reached a point where players are simply not able to get all tasks done. It’s sad that Icewind Dale currently is merely dead meat, but I’m so glad we at least don’t need to look back after completing the campaign there. The new zone is beautiful, but because of its size and the relatively slow travel on the water, the dailies are again comparably long.
Too many different grinds
The main issue in my eyes is something we’ve said around here multiple times. The different grinds and attached tasks are too isolated from each other. When you do Influence Runs, you net little else in the process. Grinding campaigns doesn’t net RADs. Daily dungeons do not contribute to gear progression. To progress in different areas of the game, you need to mindlessly go through countless tasks, because there’s too little overlap. Does anybody have fun running a gazillion SKT HE’s for Lanolin? I sure don’t and Sea of Moving Ice will require even more of the resource.
The new Svardborg chest structure requires players to continuously run fishing, dailies and HEs in the new zone to get additional chests. I know that’s optional, but it still feels more of an effort than getting keys for Fangbreaker Island, Demogorgon or Castle Never. I especially liked that you could acquire Demonic Keys by just running group content. That way you could achieve multiple things at once in getting some RADs, progress towards gear and also restock on keys. This accumulation of daily tasks is what the game needs going forward.
Enough is enough
It’s funny that the devs reiterate they can only do so much with the amount of resources they have when the game has gotten to the point where players can also only do so much of the tasks the devs throw at them. I think looking at the game it was justified to keep old content viable for a long time. But with Sea of Moving Ice the grind is getting out of hand and more of the new tasks have to actually replace old ones. Especially more Stronghold and RP progression has to be tied to current content. Otherwise players are constantly forced to go back to old campaigns which bloats the daily task list. The devs do not like wasting assets, but at some point players need to leave content behind and turn to other stuff without missing out.
What’s your take on the daily grind in Neverwinter? Do you feel exhausted or like different options on any given day? Share your thoughts in the comments below or visit the corresponding thread on our message board.