Our lockbox ranking is a toplist of all Neverwinter Lockboxes the game has seen so far. Although it considers their usefulness today, the ranking shouldn’t be confused with our guide of which lockbox to open today. This is more a look at the boxes’ standing in the game’s history. So let’s go through the 25 the game has seen to date.
The Fell Dragon Lockbox was the second of the Mod 4 / Tyranny of Dragons cycle and a major letdown in two areas: After the Tyrannical it still didn’t feature a campaign boost, which meant you have to grind out ToD with all your characters. And with the introduction of Silvery Dragon Scales as common drop, you had an additional 20% chance to get very little out of your lockbox. Plus its top rewards were non-special.
The Unearthed Lockbox ranking can partly be credited to it’s predecessor, the Rusted Iron Lockbox, being so great. The Alchemy Special Pack ranks dead last in profession packs and although I used the Beetle on on of my characters, I never was quite fond of its look. This also marked the first lockbox to introduce the ultra-rare (~0.05% back then) legendary drops, a new layer of RNG insanity. The only thing it had going for itself was the Priceless Thayan Antiquity, which gave you additional chances to get the rare Eye of Lathander Artifact in Dread Ring. While not a factor today, it was quite useful in Mod 2.
The Dragonforged concludes a subpar Modul 4/5 cycle of lockboxes by bringing a super-useful to BiS race in the form of a legendary drop. Pay-2-win at it’s best. Adding insult to injury, the racial was broken for a long time and players could shortly unlock the race through the preview server. This lockbox ranks among the worst in history.
The second lockbox in Module 10 featured an Artifact as legendary prize, which back then already wasn’t as great of a reward. The Eye of the Giant has a decent power, but since refining has become incredibly cheaper over time, a legendary Artifact is no longer really major incentive. The rest of the lockbox is ok-ish, but can’t come up for this huge flaw.
The Soulmonger’s is the weakest lockbox of the more recently released ones. It featured great Triceratops mounts, but you can pretty forget the rest. None of the blue drops are particularly enticing, and some outright bad. The reason why it’s not ranked lower is that it at least re-introduced Genie’s Gifts and a professions pack. Based on the economy and needs in March 2018, that made tons of sense.
While without some major flaws or complaints like all of the above, the Frozen Crystal ranks as pretty common and unflashy among the lockboxes, netting it a good-but-not-great status. The devs also failed to scale up the Slayer Ring of the Xvim to level 70, which made it the only useless rare drop within a lockbox after Module 6.
Another one of those good-but-not-great ones is the Lockbox of the Nine. It features ok-ish blue packs and a mount that looks decent (but has an equip bonus with the most useless stat: Regeneration). It also was the first lockbox to feature Stronghold decoration in its The Lord’s Stronghold Pack.
The Tyrannical suffers from the same problems as the Fell Dragon lockbox. Additionally its artifact has little use beyond PVP, but the Drake mounts were at least kind of cool. The only reason it makes a few spots up the list is that its resell value has always been higher than those of other lockboxes.
The same can be said about the New Life Lockbox. It always held value, but that had a distinct reason. The gear that dropped out of it was best-in-slot for some builds and for a long time the only real way to get stuff for companions. Stunts like this is why people hate lootbox monetization and attach labels like “pay to win” to games. Yes, you need to generate money, but not by selling more power. This game does very well for the most part by offering convenience only, but the New Life Lockbox was one of the worse ideas. With the introduction of the Gambit Skirmish in Module 11, this lockbox is no longer of great use.
The Lockbox of the Lost had this interesting concept of introducing a passenger feature for its Legendary Carpet of Flying mount. Plagued by a few initial bugs however it never grew a fan-favorite, also because the skin wasn’t particularly great. As successor of the Merchant Prince’s Lockbox it additionally had quite big shoes to fill, and failed miserably.
The forth Elemental Evil lockbox can’t trump others in the Mod 6/7 cycle. Although it got a slight upgrade to included refining points, the devs somehow did include a bound artifact in the drop table of its Artifact Pack. This is one of the rare BoP items coming out of a lockbox or its packs.
The Shaundakul Lockbox also suffered from the fact that others in its cycle were much stronger. It was the first to feature Insignias for the revamped mount system, but the following Fireman Lockbox already made it completely obsolete since that one featured better rewards in pretty much every area.
Although the third lockbox of Neverwinter located in Module 1: Fury of the Feywild has little viability today, the Owlbear mount and the Pseudodragon are stylish and retro and I was actually a little pissed they reused the Owlbear skin later and diminished it’s uniqueness. It’s also one of the few lockbox to feature unique weapon skins. Looks are so undervalued in this game…
The legendary Armored Giant Strider was the first mount to feature a passive ability (+4,000 Movement). It was the next major pay-2-win move after Dragonforged and legendary races (which I’m quite sure will be done again at some point) and is the main reason ranking this one below it’s actual usefulness.
Although Black Earth features the best Artifact Pack of the Mod 6/7 cycle and introduced new scaling level equipment for the 70s era, it can’t quite keep up with other lockboxes due to it’s mount being ugly and not featuring a passive ability at its introduction.
Just like the Dark Forest lockbox, the Feywild one has some retro style attached to it. I think the Stag mount is one of the best one they created from a purely visual standpoint and riding it with my CW main, I frequently was asked where to get it.
Within the Mod 4/5 cycle, the Nine Hells finally introduced campaign boost tokens and paired it with a set of very useful Artifacts that are viable until today.
I’m actually not too sure here, but I think Many-Starred in Module 11 was the first one to feature much higher drop rates of legendary prizes. That way the Arcane Whirlwind became the first orange mount for many players, and featured a decent look and equip power on top of it. The rest of the box is unfortunately not too great, and the Ascendant Fashion Pack a fail that hopefully won’t be repeated.
If not for the introduction of passive mount abilities, Tenser’s Floating Disk would still be THE mount to own at least in PVP. The Stag mount might be prettier, but the Disk was the ultimate swag mount for a certain period.
The first lockbox of Storm Kings Thunder featured Relic Packs that helped with the insane Voninblod grind in Module 10. While it was a prime example of a lockbox offsetting a completely annoying grind mechanic, it was still very welcomed. More than that however, one of the more underrated facts about Runic is that it introduced mount packs in the blue line of drops. That made it incredibly easier for players to fill their stables and get the Insignia Bonuses they want. It also featured the highly popular Lightning Enchantment.
I’ll admit that first and foremost it feels great to put the original lockbox up here. I might sound like a really old dude, but those were the days and thinking back still gives me chills. The game wasn’t necessarily better, but less complicated and definitely more fun. I remember the Nightmare mount being the first major investment of my still growing account and I always felt sort of privileged and sublime to ride it, although it doesn’t really indicate how long you’ve been around. Beyond good memories the lockbox also retained a lot of value through many mods and ranked on top of lockbox values for a long time. Most of its content like the Plague Fire Enchantment never diminished. That the Coffer of Runestones and Enchantments probably by far have the best chance to drop a Coalescent Ward (BoE!) is a little known fact as well. You’ll have to wait for the next Lockbox Resurgence event to get a hand on this one though, because its stock in the AH is nearly depleted.
The value of the Crushing Wave lockbox lived and died with the OPness of the Flail Snail, because otherwise it wasn’t better or worse than other lockboxes in the Mod 6/7 cycle. With it came issues that have been discussed on this side and the official forum. While perma dailies are still a concern, it’s no longer as severe as back then. The Flail Snail is still a prime example of “must have” loot from lockboxes and for a certain time, everyone and their mothers wanted to get their hands on it.
The first lockbox in Neverwinter’s Module 12 featured dino mounts, which are some of the better ones the game has seen so far. This plus the fact that the Warded Enchantment Pack contains one of the best weapon enchantments in Feytouched made the Merchant Prince Lockbox an instant evergreen!
The Firemane Lockbox is truly one of the better ones to date. Not only do the Lion mounts and Companions look great, but actually feature great equip and active bonuses. Especially tanks can find a lot to like there and the Swift Golden Lion was and maybe still is the meta in PVP thanks to its combination of shield and damage bonus. Add that the lockbox was the first to drop legendary tools and inlcuded the rare Dread Enchantment and you get why it still has great resell value. It’s actually one of the most expensive lockboxes to buy on the Auction House.
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The Rusted Iron is the best lockbox of the level 60 era, because it was the only one to feature the scaling Mulhorand equipment. Combine it with a exploitable Leadership Special Pack and you know why all major lockbox resellers opened tens of thousands of these. The Apparatus has been the cheapest 110% mount, because it was sort of a byproduct of the insane value this lockbox generated. Of course its usefulness suddenly diminished with the raise of the level cap and a new set of scaling equipment, but the reign of this lockbox is and probably will be umatched for a long time.
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