October Bugfix Month 20-Day Roundup

Approximately two-thirds of the October Bugfix Month are in the books! So it’s time present our second roundup by courtesy of Darthtzarr and our Dev Tracker. We’re listing and categorizing all fixes so you guys have it easier to go through the ones that matter to you the most. Please note that most of the stuff won’t hit live until Module 13, as stated in the FAQs.

Class Related

  • Many CC immunities such as Villain’s Menace are now making the player immune to CC powers in pvp

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Control Wizard

  • Icy Terrain now deals damage to frozen enemies
  • Storm Spell deals proper damage on later ticks for some powers
  • Teleport
    • Teleport should no longer hold the CW in place, and cause rubberbanding
    • Teleport should no longer require a too high stamina threshold
  • Offhand bonuses for Arcane Power Field and Evocation now work
  • Combustive Action no longer debuffs the caster when using specific powers
  • Smolder / Rimefire Smolder should now correctly benefit from Chilling Presence’s damage bonus
  • Sudden Storm’s Arc effect will now properly scale with the Player’s stats
  • Imprisonment should now correctly grant 1 stack of Spell Twisting
  • Ray of Enfeeblement has had several beneficial changes, including bugfixes

Devoted Cleric

  • Prophecy of Doom cooldown now properly resets if the target dies
  • Daunting Light is now able to hit Compy dinosaurs on all terrain
  • Hastening Light stops proccing when not equipped
  • Devoted Cleric’s off-hand Artifact Power Terrifying Insight no longer double stacks

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Great Weapon Fighter

  • Come and Get it now procs with most powers
  • Slam can now critically strike enemies
  • Punishing Charge’s charges are now properly displayed on the tooltip
  • Mighty Blade has been slightly altered to be more clear / consistent
    • Mighty Blade now increases your damage when striking more than 1 target
    • Mighty Blade’s scaling is now 2/4/6/8/10% increased damage
  • Daring Shout and Threatening Rush should no longer mention Mark-removal
  • Steel Grace/Resolve are no longer incorrectly named in several locations
  • Wicked Strike artifact bonus was buffed and changed to be more clear

Guardian Fighter

  • Jagged Blades now procs correctly on any power that targets and damages a foe
  • Paladin and Guardian Fighter block animations no longer fail to actually block on activation
  • Paladin and Guardian Fighter block mechanics are no longer delayed by roughly 45 milliseconds

Hunter Ranger

  • Aspect of the Pack off-hand bonus now works at rank 4
  • Cordon of Arrows now crits from long distances
  • Ambush now deals the correct amount of damage when used with Bear Trap
  • Warden’s Courage: Now correctly lowers the Damage Resistance Debuff penalty applied to yourself
  • HR’s careful attack now procs weapon enchantments at all
  • Rain of Swords is no longer aimed in the character’s direction instead of at the cursor
  • Rain of Arrows no longer misses if it does not hit the target directly in the center
  • Shooting Longstriders Shot through an ally no longer measures to the ally instead of the intended target

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Oathbound Paladin

  • Paladins now play the correct animation while blocking
  • Bane now counts as using an encounter power for feats and effects when Devotion path uses it on allies
  • Paladin and Guardian Fighter block animations no longer fail to actually block on activation
  • Paladin and Guardian Fighter block mechanics are no longer delayed by roughly 45 milliseconds

Scourge Warlock

  • Brood of Hadar now procs Creeping Death
  • Flames of Empowerment offhand bonus should work now
  • Fiery Bolt’s curse synergy is no longer based off of the Warlock’s target instead of the entity receiving the damage
  • Pillar of Power can now critically strike
  • Murderous Flame is no longer double mitigated by level 73 monsters
  • Vampiric Embrace now gives temp HP on curse consume
  • Immolation of Spirits now benefit from Warlock’s Curse or Tyrannical Curse
  • The re-activation of Wraith’s Shadow now correctly benefits from Warlock’s Curse
  • Several Scourge Warlock powers now correctly proc weapon enchantments
  • Soul Scorch now correctly ticks 6 times
  • Tyrannical Curse:
    • Now properly benefits from armor penetration.
    • Is no longer double mitigated by higher level enemies
    • No longer causes an SW to deal less damage when used in single target
    • No longer deals less damage to level 73 enemies
    • Has received some beneficial changes

Trickster Rogue

  • Smoke Bomb and Path of the Blade now proc weapon enchants
  • Smoke bomb ability coefficient shouldn’t fluctuate any longer
  • Tenacious Concealment has had some changes made to it. This is to ensure that it gets a consistent boost at each rank-up and to fix some bugs with the power itself.
    • Tenacious Concealment: Now grants 20% Stealth Loss reduction at each rank (Including rank 1)
    • Tenacious Concealment: Now grants 5% Stealth Regeneration at each rank (Including rank 1)
    • Tenacious Concealment: No longer grants Stealth Regeneration while taking damage
    • Tenacious Concealment: Rank 4 should now properly function with the Artifact Off-hand bonus
    • Tenacious Concealment: Rank 4 should no longer cause the Stealth Loss Reduction to be worse than Rank 3
    • Tenacious Concealment’s Artifact Off-hand bonus increased to 20% Stealth Loss Reduction
  • Dying during Lurker’s Assault no longer prevents stealth gain
  • Shadowborn was changed to have a clearer use
  • Shadow of Demise no longer has ownership issues with multiple TRs

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Boons

  • Displace Fate Boon no longer displays the bloodtheft enchantment visuals
  • Many Chult campaign boons now give item level
  • The Mercenary Outpost should now give critical severity
  • Tyranny of Dragon’s boon Dragon’s Thirst tooltip now correctly states 4/5/6%
  • Cold Shoulder no longer procs far too often with no ICD
  • Aura of Hope:
    • Now affect allies
    • Correctly lasts 10 seconds

Dungeons and Environment

  • The invisible wall before the Hati fight is now removed when Hati is killed
  • The door inside MSVA can now be entered with fewer than 10 people
  • All campfires in dungeons should now allow swapping loadouts
  • Potion power-ups in pvp maps can now be picked up after being touched by a stealthed rogue

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Companions and Mounts

  • Legendary companion bonus shouldn’t fluctuate any longer
  • Shadow Demon should no longer kill people instantly in open world pvp
  • The Zhentarim Warlock power tooltips have been reworked to better match their effects
  • All mounts can now properly cancel their spacebar animation and no longer get stuck in terrain
  • Mounts that are already in a player’s stable now register for collections
  • Many mounts and companions now correctly register in the collection when they are obtained
  • Teleporting companions no longer die immediately at the Dragon Turtle
  • Tank and Defender companions now state all taunt powers in their tooltips

Items and Rewards

  • Tome of Ascendance now correctly applies a debuff for Illusion
  • Primal Ring 1% bonus is now stacking if you have two of them equipped
  • The single target effect of the Lightning Enchantment now takes the player’s crit chance into account
  • Bronzewood enchant should no longer stack in certain scenarios
  • Symbol of Air now has a cooldown of 60 seconds at Mythic rank
  • Tome of Ascendance
    • Firesoul (artifact) is granting an 1.1% buff per enemy instead of a 11% damage buff per enemy
    • Firesoul (artifact) the defense portion of this effect now works properly
    • Illusion (artifact) is reducing damage resistance instead of increasing it
  • Weapon enchantments should now work consistently with all powers
  • Entity powers shouldn’t be proccing weapon enchantments on every tick. Any class that loses a significant portion of damage should be compensated.
  • Feytouched
    • Feytouched enchantment is now granting its damage buff to the user on ranks that deal an area of effect burst
    • Feytouched enchantment no longer has its cooldown extended when used by Icy Terrain and Pillar of Power, even if it was already on cooldown
    • Feytouched enchantment now procs weapon damage hits on daily powers
    • All powers now correctly proc the Feytouched enchantment
    • Certain powers will no longer remove the Feytouched enchantment buff early
  • Chultan and Masterwork crafting recipes can no longer be purchased if you already own them
  • Primal (chult gear) is no longer bound to character on purchase
  • You can once again buy Pioneer (chult gear) for other classes
  • All League (chult gear) recipes are now correct or no longer missing
  • Mirage Weapon set bonus no longer procs CW feats and weapon enchantments

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UI, Animations and FX

  • Frozen Treasures campaign task in Icewind Dale should stop prompting the Kessel’s Retreat Key function instead
  • Several powers that apply decals on the ground (Icy Terrain, Pillar of Power, etc) no longer cover up red zones
  • When using a race change token to change your gender, emotes now reflect the gender change
  • Guild log now mention who kicked someone from the guild
  • Guild logs now differentiate between leaving a guild and getting kicked from a guild
  • An export command has been added for guild logs
  • Alliance title no longer overrides guild title when switching titles
  • Many items can now be bought in bulk or are no longer limited to purchasing only 20 at a time

That’s 105 total bugfixes, or 5.25 per day. Even if your fix hasn’t made the list yet, it’s hard to complain about the pace. We are already over 100 fixes and counting, which is awesome. So kudos to the devs, which seem to have as much fun with the event as the players!

What’s your favorite fix so far? Which crucial ones are still missing? Share your thoughts in the comments below and visit the corresponding thread on our message board!

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8 thoughts on “October Bugfix Month 20-Day Roundup

  • October 20, 2017 at 12:18 pm
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    First let me say this is awesome, great job devs. But… losing queue chat when switching characters is pretty annoying. Also that bug in WoD that blocks you from inviting people to a party if the first person you invite is already in a party. Not sure if these ever got fixed in the past though. No one does DF or DR anymore, which is when those two bugs showed up the most.

  • October 20, 2017 at 11:52 pm
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    One of the best for me is the fixed CW teleport rubberband. Back to the release time I played CW because I was used to ranged classes on RPGs. The movement was really painful and still is and that made me stop playing the class as I really coudn’t stand it. Hopefully this fix will bring back some love I lost for the CW 🙂

    Some important bugs I’d really want to see fixed are mostly the stamina regeneration delay for classes like GWF and the Tenser’s disk combat power activation time. But overall a lot of bug that were on my personal wish list are already fixed so I won’t complain much!

  • October 21, 2017 at 2:15 am
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    I think these fixs are cool, but mod 13 is so far away for consoles that i’m absolutely not thrilled.

    Knowing that the devs fixed things but hold the fixs ingame for months later make zero sense to me.

    • October 25, 2017 at 9:04 am
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      There’s multiple issues in play here.

      First, “the next release” is usually feature-frozen before it even reaches PC Preview. In order to get a new bug fix (one that wasn’t prioritised against that build) into that, a developer will need to prove that this change will not introduce regressions and will not require testing that’s already passed to be redone. That’s a tall order, and it’s reasonably easy for small changes (eg, “this price in the store is wrong” or “this bind status on new items is wrong”) but very hard for big changes (“we’re fixing how powers work when used in midair” or “I’ve corrected how all AoE powers choose targets”). The closer you get to a release, the fewer changes you can make without impacting previously-passed tests.

      So a lot of these bugfixes are arriving on non-priority bugs (basically, anything from before Chult), and they’re arriving VERY late in the Mod12B cycle. So very few of them are getting made in 12B, they’re all being made in the next release candidate, which is 13. Some made it into 12B, some are making it into patches-to-12B to be released before 13, but many are being bundled into 13 so they can be properly integrated and tested with 13, which should be hitting feature-freeze and preview release sometime in the next month or two.

      Second, consoles have an additional complicated layer of testing before releases: Sony and Microsoft have to get all (Final! No More Changes Allowed(tm)!) console client releases and run their own testing on them, before they can be released to users. This adds an unavoidable delay to any changes made on console, and means that bugs that make it to console tend to take longer to fix than PC bugs. That’s why consoles are always half a module behind, and why they can’t push out instant fixes to bugs like the Seals Of The Brave discount problem.

      tl;dr yeah it sucks that consoles have to wait longer, but there’s a good reason why these changes are waiting for 13 and there’s a good reason why 13 on console takes longer than 13 on PC. At least the changes are coming?

  • October 22, 2017 at 9:27 am
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    “Feytouched enchantment is now granting its damage buff to the user on ranks that deal an area of effect burst.”

    Can someone explain what “ranks” means? I never understood what the AoE part of the Feytouched description actually means.

    • October 25, 2017 at 8:42 am
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      “Ranks” here means the rank of the Feytouched enchant – Lesser, Moderate, Greater, Perfect, Pure, Transcendent, Unparalleled.

      At Pure and higher, Feytouched adds an AoE attack. On the ranks that grant the AoE (Pure, Trans, Unp), Feytouched was not giving a normal damage bonus. So Perfect gave “+15% damage” and Pure, instead of “+15% damage and also an AOE” it was giving “An AoE, no +damage bonus”. That was the bug that this patch fixes.

  • October 22, 2017 at 9:32 pm
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    Yeah ot doesn’t exactly work like that.

  • November 1, 2017 at 6:48 am
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    Well the description says:

    “Your encounter powers siphon away 18% of your target’s damage. This damage is converted into 18% more damage for you. This effect is a 3 target AoE,”

    So I hit target A and he deals 18% less damage to me. At the same time, all damage I deal is increase by 18% but only against 3 out of all the targets around me, right? If this is true, and there are say 5 or more targets around me, how do I know which targets are those 3 that will receive my 18% more damage against them?

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