The Wonders of Gond event comes to a conclusion on PC today and many players probably farmed those Creations of Wonder Pack hoping to find either a nice mount or even the Forgehammer of Gond. Believing YouTuber Rainer and his patented RNG tests, you shouldn’t have! Because the drop chances of the rare prizes is really, really, REALLY low. So without further ado, let’s take you to his video and then discuss the results.
|Mount Choice Pack||6||0.17|
|Mount Choice Pack II||0||0.00|
|Refining Points||656 / pack||96.35|
|Greater Mark of Potency||125||3.48|
|Uncommon Insignia of Gond||3028||84.39|
|Rare Insignia of Gond||554||15.44|
|5x Preservation Wards||1218||33.95|
|Gond’s Anvil of Creation Artifact||87||2.42|
|Forgehammer of Gond||1||0.03|
“High Chance” at a Mount
We already joked about how the “high chance” stated in the tooltip might not actually be too high. But come on now. SIX choice packs out of 3588! And ZERO of the new ones? This has to be some cruel joke or a very bad outlier. You could probably even take the video and submit a bug report. I’m not sure this drop chance of the new Apparatus Mounts is intended for example. Anyway, best you can hope for according to the numbers is a bunch of Supplements (the Profession Pack) and Preservation Wards. The most likely “major prize” is the new Gond’s Anvil of Creation Artifact. Coalescent Wards? A distant dream! Forgehammer? Nowhere to be found! To put it mildly, this is a mess. One educated guess could be that some rewards are unintentionally unique and can not drop more than once. That’s hypothetical though. All I know is that the pack in its current form is hardly worth it.
Unfortunately the warning comes a little too late for this event. I certainly hope however that this will prevent players from expecting too much from the packs in the future. It seems to be a classic case why events in Neverwinter are so hard to fall in love with sometimes. It’s basically just farm currency x, get reward y from the shop. And then most of the time it’s gated behind substantial grind or, in this case, a reward pack that doesn’t hand out decent rewards. I have a greater piece about events and reward structure coming up, but this is obviously not ideal. Because players should get decent rewards out of their efforts in events. That’s why they are time-limited! If doing other stuff is more lucrative on the other hand, why bother at all?
Thanks Rainer for running the test and helping players make informed decisions!
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