In this piece we’ll look at the gear choices of Module 14 and see what should, and what should not, make it into your loadouts. Ravenloft has brought new weapons, artifact sets, higher item levels, and new custom gear from Hunts. There’s certainly plenty of items to choose from, but with choices also comes insecurity. That’s why we’re here to guide you through Ravenloft’s collection (you still have to find your way through the mist yourself though).
The two Artifact Weapon sets serve completely different purposes. The Vistani one you get from simply doing the introductory quest is a classic catch-up mechanic that delivers new players, and alts, viable and cheap gear. If you’re new, great, otherwise you probably already have better weapons on your mains from Chult. It’s a different story with the Sunset Weapons, which can outperform existing choices in Barovia content. For endgame toons that run Castle Ravenloft a lot it might make sense, but be warned that the sun sets on the Sunset sets (tong-twister alert!) outside Barovia. If you have RPs to spare, and absolutely want “bis” in any possible area, go for it. But I’m personally not a fan of using such niche gear. Don’t forget you also either have to switch enchantments or have a second set ready to use.
The Vistani set is obviously no endgame set, but since it’s super easy to obtain by simply completing the introductory story line, it’s hard to not at least grant one star here. You’ll most likely should use something else, but the convenience can’t be discounted.
I’m not sure how much stars I should grant for “situational” bis. On the one hand it’s super easy to switch loadouts nowadays and level Artifacts (RPs being not as much of an issue currently). On the other hand you either have to get two individual sets of enchantments for the weapons or switch every time you switch your loadout. That’s not great and the one star for convenience I granted above gets subtracted here.
The Artifact Gear has been described and tested by Viral in this document, which I would definitely recommend going over. It looks like no set is super spectacular, but there are definitely interesting options for certain builds. The Ravenloft set and its instance wide debuff is a nice addition to any pure buff build and the Ravenloft set fits power sharing OPs well because the class has a flurry of Temp HP and Shield sources. On the contrary I’m not too fond of the Set of the Dead and Blood Raven. The first is too unpredictable and Blood Raven hard to utilize. The way groups are run it’s hard to cast a AoE heal on a single target. So the set makes most sense when healing yourself, but the generated Power isn’t shareable, making it less of a feat for the healing classes.
Aside from the set bonuses the new pieces however definitely add more options to mix/max your chars. It’s a great plus, especially since the M14 items are much easier to obtain than the Chult Masterwork / Hunt stuff.
In case you’re looking for a DPS set in Ravenloft, the Apocalypse set will serve you well. It should be suitable for most builds, although STR and CHA as attribute bonuses don’t benefit all classes equally. But the 5% damage bonus is nothing to sneeze at.
The Ravenloft set fits power sharing OPs and to a lesser extent DCs fairly well, but I don’t see who else would want the set.
Blood Raven Set
Theoretically the set bonus is a perfect fit to the support meta that only buffs one DPS in a group. But the proc is not easy to pull off. Combine it with a fairly short duration and you get a unpredictable bonus that’s not used by a whole lot of people.
Set of the Dead
Don’t know. This set bonus combined with the stats on the pieces might be worth looking into for PVP. You know, if PVP actually would be a thing. Since it has INT/CHA as attributes it could be used as viable second choice on a DPS build. But damage dealers will probably be bothered by HP or AC, which they can’t really utilize.
Going through the full list of Hunt gear here, but only adding context and info where it makes sense. Of course all gear can be used to min/max stats, that’s a given.
I don’t like bonuses for stats you want to reliably cap. You should be able to find better alternative for your feet slot.
Random fun fact: Why does the “Crown of the Dead” counterpart with offensive stats pull enemies while this one as more of a tank-viable piece pushes them away? Shouldn’t it be the other way round?
If you’re solely looking for Power maybe.
Had its five minutes of glory when it multi-procced in PVP, making life in Domination a pain. Haven’t tested whether this could proc “Crushing Pin” of Tactician GFs.
Unreliable equip bonus is unreliable. And you’ll lose Power in long fights. This is not for me since I don’t like juggling with too many loadouts. But since most players seem to like it for short / trash mob fights, and is actually situational bis in that area, it gets a good rating.
Stacks with Eyestalk Wrappers and is up there in the “bis” charts for ranged classes.
Stacks with Fured Kiuno of the Bear. Go get it!
Nice offensive stats for both DPS and Power sharing builds. Not quite “bis”, but very viable especially since it’s easier to acquire than some alternatives. As folks in the comments pointed out, this type of equip bonus is fully share-able as well.
Not a bad item per se, but there are just too many other good arms pieces around.
Better make sure your companion stays close with these boots! Kidding aside, those type of bonuses are not my cup of tea. If you’re telling me you’re getting 1,500 extra stats no matter what, all right. I’m not going to argue, it just doesn’t fit my play style or build theory.
Haven’t tested this, but I assume this applies the same stun as Ring of the Curse Bringer. Has no real competition in the arms slot on support toons (also great stats with Rec/Power for those), although its usefulness in endgame content is limited.
Basically the defensive variant of the Knotted Garbs. Not bad, but probably only a placeholder for most builds.
Poison effects are as useful as a fridge in Alaska. In the very early stages of the game I sometimes experimented with them for spreading certain Weapon Enchantment debuffs and other stacks, but I don’t think it’s necessary nowadays.
Much defense, 3% reduction. Best item for pure tanks at the moment. If only “pure” tanks were a thing. Also that speed debuff will hurt while trying to stay in front of your group and get aggro.
Not tested, but I’m not running around mid-fight and try to pick up stuff from the ground.
Decent piece, but there’s just so much competition in the arms slot.
No thanks! Somebody should get an “Summoner” build up at some point though. Let’s see how many gear pieces that summon useless dinos, undead, and whatnot you can put on and then make a screenshot once everything procs at the same time!
Upgrade to Jawripper’s Gloves. Simple? Simple!
Did I already mention the “Summoner” build?
Barovian Lord Sets
The rule of the thumb with the Barovian Lord sets is: If you’ve been using (Vivified) Primal in the same slot, it probably makes sense to switch. The one exception might be the arms slot because Primal gives that percentage Power bonus. Normally I’m not a big fan of conditional bonuses, but since endgame toons pretty much consistently operate over 50% Hit Points, the stuff from the Barovian Lords set should be pretty stable and can be used to min/max your toons.
Forgive me that I’m no going through all the random “transmute” sets that drop from various Ravenloft content. There are some interesting pieces from budget to endgame, but since the bonuses do only give more stats under various circumstances I’ll leave it to you guys to use our Ratings Simulator to find min/max opportunities for the gear. The Executioners Arms for example hand out 3,200 Power and are a great asset for power sharing builds. Have fun!
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