All You Need to Know About the Swords of Chult Release

Are you looking for all the information about the “Swords of Chult” release in one handy place? Well then you absolutely clicked the right article! Down below we list all aspects of the mid-module update and point you to related articles for further reading. Have fun with it!

Random Queues

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Probably the biggest change to PVE in Swords of Chult is that daily Astral Diamonds generation is relocated to a new system called “random queues”. It features five categories that contain several of the existing dungeons, trials and skirmishes. By selecting one of the random queues, a group or player will be matched into a random run of that category. A major daily reward is attached to the first completion of each category, and minor ones for any repetition. Please look up the bonuses in the official feedback thread. Additionally the system grants bonuses to roles that are currently underrepresented in the queue. Typically this should be tanks or healers. Groups also receive bonus AD when carrying a new player through a dungeon.

Refining Changes

The refining system receives a pretty massive overhaul as well. Refining Points are now a character currency and you can convert all refining stones into it. That currency is then used to feed all refining items. With that change the old flaws of clogging up your inventory and having to wait for a x2 RP event to be most effective are being dealt with. Generally players now have much more freedom when to spend their refining points and on which items.

The system is getting majorly streamlined. But in case you still feel overwhelmed, we have gone through every area of refining and detailed the changes.

Bonding Nerfs and New Enchantment Ranks

Refining might get easier, but the way to the top longer. The devs decided to not only bring Bonding Runestones down to earth but to also add additional ranks to all gems. Getting to the new Rank 14 and Unparalleled Enchantments is quite a pain and substantially harder to achieve than the former Rank 12s.

Patronage System

While you are working to get your mains to the new heights, it becomes substantially easier to catch up with alts. The reason is a new Patronage system that lets players craft so called “signet tokens” with campaign currency that bind to the account. When consumed by a character they cut most tasks of a specific campaign in half. It’s not equally helpful in all campaigns, but overall the speed of alt advancement should noticeably go up.

PVP Updates

The PVP crowd in the meantime can rejoice! The devs finally did something for the game mode! Swords of Chult is going to feature permanent solo queues and gets rid of Tenacity on armor sets. Overall transitioning between PVP and PVE should be much easier. A little bit more controversial is the change to control powers. Diminishing returns are added to them, which could render them nearly useless and cutting into build diversity. Any news is good news for PVP and we’ll see whether this can revitalize the game mode!

Merchant Prince’s Folly Skirmish

The only relevant PVE gameplay addition is a new skirmish called “Merchant Prince’s Folly”. It is pretty easy to complete and even undergeared groups shouldn’t run into too much trouble. It’s main purpose is to provide another avenue to campaign currency, but also brings some unique rewards with it.

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Lockbox of the Lost and Other Premium Items

The new Lockbox of the Lost is a real beauty! Not only have most packs inside it been upgraded and drop stuff for the new refining progression, but the legendary prize also comes with a new passenger feature! So all of those Aladdins that want to take their Princess Jasmine for a ride can now do so! The update as always features new colored giveaway mounts, Striders this time, and ZEN store additions. The Mysterious Merchant inside Strongholds also has extended its wares.

Inventory Management Upgrades

Last but not least the devs continued their work on the UI convenience front. Lots of filters and search functions were added to the inventory, which makes management that much more comfortable. Finding certain items has never been easier because you can either narrow down types or rarities.  At vendors, show only sellable stuff, same for the Auction House or trades. We’re sure much of it won’t frequently be utilized, but those that find a use will appreciate it. And that’s exactly what quality of life changes are all about.


Well that’s quite a list to go through, but at least Uncensored made sure you are prepared! What do you think about Swords of Chult and its changes? Share your thoughts in the comments below and visit the corresponding thread on our message board!

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6 thoughts on “All You Need to Know About the Swords of Chult Release

  • January 9, 2018 at 10:58 am
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    All the bug fixes from the Bug Fix Month (Oct) are included in this release too I believe.

  • January 9, 2018 at 4:17 pm
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    Bug fix month? It would take a lot longer than a month. And all my female characters still lose their fashion skirts and ride their mounts in their knickers!

    • January 9, 2018 at 11:05 pm
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      On PC the changes come with M13. Probably the same on console.

  • January 11, 2018 at 4:10 am
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    I’m not posting this to be a punk just notifying you of a typo in the sentence “What do you ‘THING’ about Swords of Chult and its changes?” Thought you might want to know.

    • January 11, 2018 at 4:27 am
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      Thanks mate, we actually appreciate these hints! Cheers!

  • January 11, 2018 at 11:47 am
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    With refinement changes make sure to use all SOMI RP items before update. They are devalued greatly. Many people have complained about it later.

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