Swords of Chult Artifact Gear Refinement Progression Guide

Module 12b will come with a significant overhaul of the refining system. It’s getting streamlined, the bag space issue is getting dealt with and pretty much all values are tweaked. So what has exactly changed? Is getting your Artifact Gear to legendary now easier or harder? We have all the answers!

We have attached the new Artifact Gear progression below and will refer to the table frequently. So make sure to scroll down in case you’re not sure where some of the numbers are coming from. Also note that unless stated otherwise this article uses the new RP values of all stones and gems.

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Permanent Double Refining

First of all, all refining point values are roughly divided by ten in the new system, and the same applies to gear as well. Since it’s a global change affecting all RP, the system doesn’t move here, it just operates with different values. Stuffing a Peridot of 500 RP into something that requires 10,000 RP obviously has the same effect as stuffing a Peridot of 50 RP into something that requires 1,000 RP.

On top of that however the devs cut progression RP of artifact gear in half. A rank 60 legendary piece of gear requires 232,260 RP, exactly 1/20 of its original 4,645,200 RP. What this means is that refining artifact gear works as fast as during a double refining event. Only that it’s permanent.

The reagents in the meantime stay the same. You still need three Marks on each level. The only change is that the three different types are now combined into one new Enchanting Stone. These however still drop in the same locations as before, like Dread Ring lairs.

More Variety in Refining Points

Now half RP obviously only helps if the availability of refining points doesn’t change. Fewer required RP wouldn’t be too great if at the same point you were no longer able to farm as much. But fortunately there’s good news on that front as well. Since refining points are now a global currency, and matching bonuses are gone, more stones and gems contribute to the progression. So gunning for upgrades you can now for example add Sharandar quests to the list, and are not limited to the Well of Dragons. A replacement to the former double event also makes sure you’ll still get some sort of time-limited boost. The new event will drop additional RP as you kill mobs.

There is one downside however. In the old system existing gear would roughly give 80% of its RP when refined into a matching type. In the new one this crumbles to 20%.

Conclusion

The refinement of artifact gear got a lot easier. The goal of the devs was to move away from a system that required saving up tons of different refining stones and gems for a double weekend. And for artifact gear, it does just that. Upgrading gear is now permanently as fast as during a former double refining. If you were utilizing these events, the speed of your upgrade won’t change. You can however now refine on the spot, which is a great convenience boost.

Things unfortunately get a lot more complicated when you have to switch gear. Old stuff only giving 20% of its RP value means you’re nearly starting each and every piece from scratch. It’s a little bit difficult to foresee the impact here as much depends on the game’s future design. It can obviously turn out to be a pain if multiple consecutive mods introduce an upgrade for your build. On the contrary it will be less of an issue the longer you can stick with a particular piece. In any case you should think about turning your refined artifact gear into RP twice now.

Relic Weapons

Relic weapons present an outlier in the new system for multiple reasons. First of all they stay with their separate reagents. So you still need to farm Svardborg for the Marks. Also the specific refining stones in Sea of Moving Ice are getting a substantial nerf. Now that matching bonuses are gone, those handed out way too many RPs to just convert them to the system. So if you still have SoMI RPs try to use them before the update, even outside double events.

The New Progression Tables

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Level Reagents Success%
 Rare (15)  3x Moderate Enchanting Stone 90%
 Epic (35)  3x Greater Enchanting Stone 50%
 Legendary (60)  3x Superior Enchanting Stone 10%

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What’s your opinion on the refining progression changes to artifact gear? Share your thoughts and experience in the comments below and visit the corresponding thread on our message board!

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j0Shi

j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter, he has built up ALTs of all classes and plays on BIS/near-BIS level.

5 thoughts on “Swords of Chult Artifact Gear Refinement Progression Guide

  • October 12, 2017 at 8:53 am
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    What about artifacts? Since they will no longer have the 10x feeder bonus from the 2x RP event.

    • October 12, 2017 at 10:01 am
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      There will be a separate posts about artifacts in the next days. Cheers!

  • October 12, 2017 at 2:38 pm
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    I really Like the new refinement on preview, but can’t wait to see what you think about artifact refinement 🙂

  • October 18, 2017 at 9:21 am
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    Just an information. The enchantment stone now grant x2 while used on Artifact. Will be converted in RP using that x2 value or flat one.

    For instance an Azure level 5 will give 108RP (1080/10) or 54RP (540/10) when converted on new system?

    Thanks for feedback

    • October 18, 2017 at 11:05 am
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      54 RP. The Artifact progression RP are halved instead to generate the permanent “x2 feeling”.

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