With the announcement of “Lost City of Omu”, it’s time for the PC crowd to turn their attention to Module 13. Today I’d like to talk about system that are most likely to receive an update in the upcoming expansion. While most talk seems to be related to classes, I think it’s not the most likely addition. The balance is simply not in a state that would allow a new class. The devs made it pretty clear that they want to get it right, or as right as they can, before introducing new shiny toys.
I certainly wouldn’t rule out a new class, but changes are more probably in other areas. So let’s go through some systems and see what could make sense in Module 13 (and 13b).
We’ve already touched on companions in the first Podcast of Annihilation. It’s a system that’s largely unchanged ever since the Shadowmantle release, which just celebrated its four year anniversary. Most of the active bonuses on companions were never updated to level 70 stat levels and are no longer useful. And although there has been more than one effort to make a wider range viable over the years, it never quite came to pass.
The system suffers from some of the same issues that mounts had as well. While there’s tons of them with different looks and powers, only few really make sense. That’s bad for everyone. Just look at the random example of the Ghost. It costs 1,200 ZEN and goes for 1,000 AD on the Auction House. Some of that can be explained by the fact that the companion drops from various other areas, but a large amount of the discrepancy is the lack of usefulness. In my eyes it’s clear that companions need some love.
Yeah, I’m being Mr. Obvious with this one. Professions in Neverwinter are plain trash and something has to change. The devs have surrendered to bots over time and never made an effort to reinvent the system. Suggestions are plenty, now it’s up to the devs to come up with something. There was some hope a while ago when they added Charles Gray to the team. The former STO designer worked at a mini-game “captcha” system for profession nodes over there. Foss said they are looking into porting it to Neverwinter so that they can at least bring back some of the loot they had to scratch due to botting. The game files indeed include some resources that could hint at such a system, but that’s a bit speculative right now.
One thing however is apparent: Professions need a new direction. They are an afterthought and currently only work as platform for Masterworks, which I view as completely different and unattached system.
This is admittedly wishful thinking, but I’d really like to see the Gauntlgrym game mode being back. Rework the dungeons, maybe the PVE phase and let’s roll! I don’t believe it’s going to happen, but with the rework of Tenacity and PVP sets, a hybrid game mode makes more sense than ever!
A lot more likely are minor changes to PVP maps, including the Stronghold PVP one that hasn’t found its niche in the game.
Hey, Mr. Obvious again. A “wardrobe” is already confirmed. An extra inventory plus maybe more functions tied to fashion will be coming. Yay!
Is anyone constantly using their Overload Slots? I guess not, and that’s precisely the point! The system already failed when it was introduced in Curse of Icewind Dale. Turns out nobody likes maintaining temporary enchantments. What a surprise!
But anyway, the Overload Slots are due for some change. The best example is certainly the companion gear of Illusionist’s Gambit. Giving the legendary versions Overload Slots was one of the more puzzling decisions in recent memory. It makes the +5 version that much weaker than the +4 one. Either someone had no clue what they were doing or the devs knew that Overload Slots would gain more significance soon(tm) ?
Alliances and Strongholds
The original Strongholds update is two years old and more and more guilds are reaching Guild Hall level 20. While this would support an extension, the devs also have to be cautious here. Strongholds already widened the gap between the haves and have-nots significantly, and any update would probably have to come with serious cost cuts in the low and mid-level progression to not leave smaller or newer guilds behind.
What’s your toplist of stuff that most likely will get changed? What’s the areas that need it the most? Share your thoughts in the comments below and visit the corresponding thread on our message board!
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