Alongside the announcement of Neverwinter’s Module 9: The Maze Engine, Lead Designer Scott Shicoff, Producer Lindsay Haven and Community Manager Andy Wong gathered on the official Neverwinter PWE subreddit and answered some questions regarding the next expansion. I skipped less interesting answers and provided additional explanation or a comment. Have fun with it!
The mount screen is what controls your current mount. The look, the speed, and any click or passive powers. On this screen, each of those elements can be customized based on the mounts you’ve acquired. So if you want a 140% speed Heavy Nightmare, and you were lucky enough to get a Legendary Flail Snail, you’re in luck!
The stable is where all of your mounts are managed, similarly to active companions. It’s totally separate from the mount you’ve got set up in the other screen, which means what you’re riding around on might (or might not) be listed in your limited stable space. All other mounts are waiting for you in a separate (new) mount bag. The stable is where you’ll be able to attach new items to mounts called insignias. These provide stat bonuses as well as an opportunity for insignia set bonuses.Scott Shicoff
This is interesting for two reasons: Separating Mount and Stable as is great because that means you can actually ride green mounts (or their looks) without having to pass on Insignia slots. This also confirms the Insignia Powers are indeed set bonuses (we’ve been theorycrafting around the topic here).
As for what might be done to refresh the event, that will be up to the group tasked with making the update.Scott Shicoff
A lot of stuff that won’t happen with Module 9, but good to know anyway. Balancing already been assigned to a person is at least something. Let’s not forget that gcrush, who used to be heavily involved in that, has left the company.
This is great and makes sense. Intrigued how they will implement this. My personal suggestions is to do it in the respective campaigns. We’ll see.
Sounds like it’s a couple of Modules away.
I was hoping that’s not the case, but for revenue it makes sense to not exclude PVP of course. Especially since you’re not making money in PVP off companions.