With Underdark and Demogorgon the devs for the first time introduced Rings that didn’t feature stats, but certain utility procs. What sounded like a nice idea seems to be pretty much dead two modules later. Most of them see little to no action and the Ambush Ring as one of the last viable options will be nerfed again today. So where to go with these Rings?
Either too good or useless
Utility Rings kinda had a bad start. The Ring of Natural Order +5 never made it to a live build because it completely broke certain builds and classes. The Ring of Cowardice +5 wrecked havoc for a decent amount of time in PVP as well. Its was bugged and didn’t respect the ICD, which was rather bad for DoT heavy classes.
Additionally the Ring of Ambush +5 was completely overpowered. Everybody could suddenly be a TR in PVP! Other rings in the meantime were so bad nobody wanted them. Ring of Charging Bull +5, Ring of Impenetrability +5 and Ring of the Fortress +5 are examples.
So it seems the Rings were either completely OP or useless. The only Rings I could see people still using are those that grant Stealth Sight. I was also using Ambush in PVE for a Controller. I liked rushing into mobs and launching a CC to get the group started. It was a major convenience upgrade, but never too overpowered. Too bad the devs nerfed/fixed the Ring. I will instantly switch after today’s maintenance.
Nobody likes randomness
I think one of the major issues are the high internal cooldowns vs. the short duration. Nobody likes procs at some point in a fight. The Ring of the Fortress might be good if you could manually decide when to use the invulnerability window. Instead the chance of actually dodging something significant during a random proc for 1.1 seconds is pretty low. Same applies to other rings.
An example that players are willing to use utility procs is the Lantern of Revelation. Players used the Artifact for a certain time to counter TRs, because they could control the proc and use it when needed. You can’t do the same with the Underdark Rings. Either they randomly proc at the right time or their effect goes to waste. With Sudden Rings you at least have the certainty to start the fight with the effect up for 8-10 seconds. So even though these have a high ICD as well, they are somewhat reliable.
Utility Rings and legendary drops
It’s especially annoying since legendary drops in Demogorgon and Castle Never are random as well. The rage is real if you hit your first legendary and “luck out” with a Ring of Orcus +5. Congrats to your legendary salvage fodder!
Whatever the devs envisioned with these Rings, it’s safe to day it didn’t work on a larger scale. Maybe the concept of utility procs doesn’t really fit the game their effects add another layer of balancing needs. But maybe a few tweaks could do the trick and at least make them useful.
In my eyes you would need to make the Rings a manual proc. Extend the potion bar (a requested feature anyway) and let players equip the Ring powers there. It would also add some skill component to the game. Either you go with traditional stats or have a cool utility power that needs some more awareness.
The other suggestion is rather simple and has been brought up multiple times already: Let people choose their Legendary Ring. It’s so frustrating seeing that orange in the box and realizing it’s not one you can use.
What’s your take on the Utility Rings? Do you use them or do have own suggestions to improve them? Share it in the comments below or visit the corresponding thread on our message board!