The new temporary structures that got introduced in Shroud of Souls fundamentally changed how Masterwork progression works and present more ways to turn Guild Marks into Astral Diamonds. In this article I’d like to go through the affected areas and tell you guys how to utilize the new structures.
The progression of Masterwork has been a pain. The reason is that most players operate at a 20% success rate while trying to level up through multiple tiers of recipes. Not only do you risk going crazy, it’s also still unreasonable expensive. Here’s the insanity for Jewelcrafting for example: To get one Set of Newly “Minted” Coins, you need a whopping amount of 1,266 Gold Ores, or slightly less than 3,000,000 AD on the current PC market. And then you also still need stuff from Alchemy Masterworks.
Bypass the randomness
With the new temporary structures, you are able to completely bypass the randomness by investing Guild Marks. Let’s stay with the example of Jewelcrafting for now. Running the task to create Gold Nuggets at 20% means you’ll get one out of six Gold Ores on average. But you can also buy one Gold Nuggets from the Goldsmith for two Gold Ores and 200 Guild Marks. It’s a great bargain for those leveling up.
This however doesn’t work all the way unfortunately. All temporary building only offer this exchange for tier 1 and tier 2 resources. In the case of Jewelcrafting that’s Gold Ingot. So you still need to run the last two tasks at a 20% success rate, but overall your Gold Ore investment to complete the Masterwork drops from the mentioned 1,266 to 150. I know right?
Unlock all Tier 1 recipes
What I would do if I really was thinking about getting into Masterwork right now is unlocking all tier 1 recipes, which you need to access the Masterwork Resources from the temporary structures. And then I would exclusively level through them. Of course this is easier said then done. The temporary structures are a guild wide, even alliance wide, effort. They are not cheap, at least not cheap to maintain permanently and of course you still need to farm the required Guild Marks. To buy all Gold Ingots for Jewelcrafting you are going to need 25,000. While I don’t think it’s unreasonable, it still requires come coordination to acquire the Guild Marks and then have the temporary structures available when needed.
Even outside Masterwork progression everyone in a guild can profit from temporary structures. Some of the new blue resources are available to everyone and sell for a nice amount of AD on the Auction House. Also make sure to look into the Mysterious Merchant furniture, which sell for ludicrous amounts sometimes.
Even the basic materials are a serious money maker. Ebony Weapon Hafts currently sell for 100 AD per, so 1,000 Guild Marks turn into 700,000 AD. The prices and market depth of these materials however differ drastically, so you need to look what actually sells and nets the most profit.
Those that do have tier 1 recipes unlocked also look at great profit margins. Gold Ore currently sells for 2,300 AD on the PC. Turning two into a Gold Nugget (22,000) means you just generated 17,400 AD net profit with 200 Guild Marks, approximately 9,200 AD more than running the Masterwork task at 20%.
Explorer’s Charts can no longer complete
The temporary structures are so great that even Explorer’s Cases might not be able compete at this point. The resources that drop from one Vellosk Chart for example sell for 17,500 AD on average, or 11.7 per Guild Mark. Even on Double Professions and with the Explorer’s Boon (46.8 per GM), they don’t net as much as the examples above. Doing Gold Nuggets is 46 AD per GM, Ebony Weapon Hafts a whopping 700 AD per GM. Selling inventory from the Mysterious Merchant varies from 50 – 100 AD per GM. You can’t actually do wrong with Explorer’s Charts these days, but they are no longer the best option in all cases, at least the old ones.
Double Guild Marks
The Double Guild Mark event just got that much more important with the rise of the temporary structures. Guild and alliances obviously want to have as much structures up as possible during Double GM so their members can turn their Marks into profit immediately. I think it’s a nice fact that well organized guilds and alliances will have a decent market advantage by planning accordingly.
I hope you enjoyed my little guide for the new temporary buildings. Any additions, found errors in the math? Post a comment below or visit the corresponding thread on our message board!
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