After I read the blog entry about “The State Of The Game” I wanted to do some commentary about it. For the beloved reader: Sorry. As always my remarks got a bit lengthy, but to be honest it was also a very lengthy statement from our beloved Executive Producer Rob Overmeyer.
I definitely think you learned a lot *caugh* Module 6 *caugh*, but to be proud? I am not so sure but let’s continue.
It was a hell of a ride Rob.
You mean personally looking good? I can’t tell how handsome you are because I’ve never met you, but if you mean the state of the game I have to say: Please, in all respect, wear glasses (or contact lenses, whatever suits your look most). Because between the start of 2015 and now the playerbase has constantly decreased, you can look this up in the steam chart.
At January 2015 we had an average of 3,680 player logged into the game and in January 2016 we have an average of 2,386 players. Of course some aren’t logging in via Steam because of your own launcher, but Steam is also the biggest platform on PC and a loss of 35% of the playerbase within one year and over a thousand players is kinda relevant.
But maybe you mean the Xbox…
Oh, maybe they are not really happy, but maybe they spend more money?
Okay, it is only Perfect Worlds numbers so maybe it doesn’t affect you that much, that their net income is going down and they probably going private again,… right?
*Fill in inappropriate penis/anal joke*
*Pssst* Rob, there is this thing, you and your company spend money on. It is called forum. And people are constantly writing about the game and its state. It also has a bug forum. How about grab a tea and sit down for a small forum talking round? The Neverwinter forums are like a pub. A lot of nice people, some pretty drunk lamenting crushed dreams and some shady people sitting in the background. But it has this warm and cozy atmosphere and it is open for everyone, also for you.
I am still impressed how you can keep up this delusion.
You deleted 11 dungeons from the game which is approximately 64% of our endgame content. Not only did the dungeons go mia, but with them also a lot of cool looking items which could be used as transmutes. We got a Stronghold which added an Heroic Encounter every 2 hours and mandatory daily quests that automatically lock your progression because of the way how they work. We also got a decent story quest with Underdark that lasts for about 2 hours, Demogorgon as new heroic trial and two new skirmishes. In my opinion you deleted more content in 2015 than you introduced. But to be fair. We got also some quality of life updates. It is the good will that counts. Or not?
Oh look, a wild Coalgate appeared.
I think that is really hard work to do and it deserve an applause to the team of developers to make that possible to transfer a PC game to Xbox while still maintain the PC game and make updates for it. Especially if they got no additional manpower to do so (and actually lost people).
No offense but I think a lot of their determination is rooted in their need for the job and the money they earn from it. No one wants to be unemployed.
It is less about the thing that Module 6 openly fucked the game (we talked about it no reason to kick a dead horse). But honestly:
… about the storyline of the tabletop game? I mean for the people that like the D&D universe I can partially understand it. I played D&D myself and a lot of other pen&paper RPGs, but computer games are a totally different medium and isn’t it quite redundant to bring a similar storyline to PC when it can be played on a better medium?
Sorry to say it, but with a decent ruleset and GM the PC game can’t compete. Every character generation has more depth in it and in addition you can write your very own backstory, hand it out to the GM and he weaves it into the main storyline of his campaign. He can simply talk directly to a player with several mechanics of the game and the option to modify ANYTHING that it suits the player.
Add that this game doesn’t have that D&D RPG and story-focused audience anyway.
Rob. In all seriousness. You can’t make a plan and execute it without any information! This is what a marketing department is for. Investigate if there is a market, an audience for such a game.
I think that the game has the D&D on his name (which is a noticeable brand even for “non-geeks”), that it is free-2-play (the lowest entry barrier ever) and the only other competition was The Elder Scrolls Online, which received bad press in the past and costs around 40-60 Dollar, was the reason. Okay there are also some other MMO type games but pretty much all of them got their bad press in the past. That means you essentially never had to split the market. Failing at the start was a non-factor (and you know that so stop pretending you didn’t).
It’s comparable to shooters. The competition on PC is incredible high while on console, especially the new consoles, there is almost no variety. The shitty shooter Star Wars Battlefront has currently about 6,000 Player on PC. On XBox One the game has about 18,000 and on PS4 about 34,000 players. Shows how desperate people are to play some games on their gaming consoles. And to be honest, bringing Neverwinter to the PS4 would be another smart move because it has even more players than the Xbox.
Maybe it is because I am not a native speaker. But tuning numbers sounds like something a person would do to do illegal stuff like evading taxes. But honestly, how can you tune numbers in the game while you are in dire need of playtester and feedback and get only a fraction of the community to play on the PTS? I mean I can’t blame the community. The preview is utter shit. At first we don’t get rewarded in any way if we do the testing and on the other side we are limited in our possibilities. There is no way on the server to get said items to test them properly, they must almost always be acquired via playing the game… on a server where my characters can be wiped and no one is actively playing. You should re-think the whole concept of the PTS and lower the barriers.
I hope you did. I am still not quite sure. I personally like the Maze Engine Campaign and it’s focus on the story line, but it could be more fleshed out and the daily quest could be more related to the different chapters of the story.
Executive ProducerExecutive Producer Rob Overmeyer