A Guide To The Demo Tool Vol. 7: Slow Motion & Correcting Visual Bugs

Not everybody who plays this game knows, but Neverwinter actually has a replay feature! It allows for capturing high quality screenshots or replaying the action of an entire dungeon boss fight. This series first teached the basics and then went on explaining some advanced stuff to create stunning demos. Single frame rendering in sub realtime Now if you are like me hungry for the maximum quality in your projects then you should use single frame rendering (which I explained in part 3). The downside is that the command “timestepscale” does not work while in render mode and is honestly not needed to get a stutterless cinematic. But you may still want to slow down the demo for a slowmotion effect. Maybe for a PVP video where the replay speed could fit better to the music’s pace? If there was only a way to slow down the demo without opening the console or using the HUD… WELL LOOK NO FURTHER! While in a demo (playback or render) you may want to press the “ARROW LEFT” and “ARROW RIGHT” keys. These will either half or double the demo speed. This works also while rendering. Ok it has a downside. Because the demo tool is still rendering in

Read more

A Guide To The Demo Tool Vol. 6: Entity Replacement & Screenshotting Atmospherical Effects

Not everybody who plays this game knows, but Neverwinter actually has a replay feature! It allows for capturing high quality screenshots or replaying the action of an entire dungeon boss fight. So how does it work? Substituting Players from a different Demo Wait, what? Ok, let me explain: What if you wanted to create a video for someone without them knowing? As a present maybe. But how do you get them to record with you? Or a guildmate is not present when you want to take a nice picture. How do you get him in there? Well, first you ask somebody else to take his place. And then you use the “Replace Entity” function of the “Demolisher” (an introduction to this software can be found in part 3 of this guide). Go into the “Players” tab in the demolisher. In the “Demo” column you can select a demo where you want to replace an entity (player). In the “Demo Entities” column you select the entity which you want to replace. In the “Replace with…” column you will see a list of all players of all of your demos. The “Replacement List” column will then show which entities shall be replaced

Read more

A Guide To The Demo Tool Vol. 5: Smarter Rendering and Advanced Options!

Not everybody who plays this game knows, but Neverwinter actually has a replay feature! It allows for capturing high quality screenshots or replaying the action of an entire dungeon boss fight. So how does it work? Selective Rendering with the “Demolisher” I introduced this open source software in part 4. There I wrote about how it is pretty much only useful for taking screenshots and not videos. This is because you can’t save a camera path into a demo that you opened via the “Demolisher”. Turns out I was wrong. It CAN be used for videos. The “Demolisher” has a function called “Play Back Range”. This way you can tell the program to render only a certain part of a demo. Let’s say the action you want to record is 25 seconds into a demo. That means if you render in single frames (how I taught you in part 3) that you will have a lot of wasted disk space and the recording takes some time. You can tell the demo from which point (in seconds) it should start rendering by entering the values you want into the “Start” and “End” fields right to “Playb Back Range In Seconds”. Then tick its box and

Read more

A Guide to the Demo Tool Vol. 4: Final Part/Miscellaneous

Not everybody who plays this game knows, but Neverwinter actually has a replay feature! It allows for capturing high quality screenshots or replaying the action of an entire dungeon boss fight. So how does it work? An even more alternate way to start a demo You just want to make screenshots and don’t want to have to edit command lines to get into every single demo? I have just the right solution for you! This little nifty software called “Demolisher” let’s you jump into demos way faster. Here is the download link from Sourceforge: https://sourceforge.net/projects/readcrypticdemo/ After installing you will have to set the path for your Neverwinter live folder. On the right you may then click and select a demo to load. Before loading you can also change some settings before actually jumping into the demo. This way to start demos is perfect for taking screenshots as it is the fastest way to load up a demo after closing the game. Here is an oddity: You can’t save your camera path with this method. If you want to save a camera path for rendering you have to use the method depicted in part 3 of this guide. Rendering however is very much

Read more

A Guide To The Demo Tool Vol. 3: Recording High Quality Videos

Not everybody who plays this game knows, but Neverwinter actually has a replay feature! It allows for capturing high quality screenshots or replaying the action of an entire dungeon boss fight. So how does it work? An alternate way to start a demo This one loads up the demos way faster than the “traditional” method. You will want to go into your Neverwinter installation folder under “…\Cryptic Studios\Neverwinter\live\”, where you will find a “GameClient.exe”. Create a shortcut of “GameClient.exe” and go into its properties. Under “target” you enter “-demoplay DEMONAME.demo” behind “\GameClient.exe”, where DEMONAME stands for the demo’s name you want to play. Also you will want to select “Run this program as an administrator” under “compatibility”. Why didn’t the Christian lose all of his files? Because Jesus saves. I am so sorry I made that joke. But just try to find funny headlines about the word “save”. I am waiting. This part is about saving the camera path you created into your demo file. If you don’t know what a camera path is, I suggest you read part 2 of my guide. For everybody else, I am talking about the “save” option in your path list. If the “*” did not go

Read more

A Guide To The Demo Tool Vol. 2: The Camera Path Editor

Not everybody who plays this game knows, but Neverwinter actually has a replay feature! It allows for capturing high quality screenshots or replaying the action of an entire dungeon boss fight. So how does it work? Hollywood, here I come While taking high-quality screenshots is already be awesome enough, the demotool can do so much more! Creating Neverwinter Machinima or dank-ass PVP montages is what it was originally intended to be used for (more the machinima though). The devs actually use this very tool to create their own trailers that use game footage and all of the ingame cutscenes. Start your adventure by checking the “Camera Path Editor” box. So many buttons The moment you activated the editor a lot of HUD docks, buttons and a timeline at the bottom showed up. Here is what the important ones do: “Add Path/Delete Path”: Add a path to the path list/delete currently selected path. Usually you do not need multiple paths. But you will always start by adding a new path. You may then minimize the “Path List” section (by clicking the “-” left to it) “Add Point/Delete Point”: Adds what is currently visible on screen as a point to the camera path/deletes the currently

Read more

A Guide To The Demo Tool Vol. 1: The Basics

Not everybody who plays this game knows, but Neverwinter actually has a replay feature! It allows for capturing high quality screenshots or replaying the action of an entire dungeon boss fight. So how does it work? It is more than just a video A demo is basically a replay of all the action that occurred while you were recording. Imagine it as if a football stadium would have 3D cameras installed everywhere. After the game you could rewind to your favorite moments, freely choose camera perspectives and even pause to zoom in. And all of that without the game’s HUD, so you can focus on the game’s beauty itself. Yes, beauty, you read that correctly. With the proper settings (where some of them are only possible in this demo mode) we can max out the visual experience of Neverwinter. Recording a demo is so easy In your game chat (the channel does not matter and what you type will not show up in the actual chat) type “/demo_record X”, where “X” stands for the name your demo should have. If you do not enter a name, it will put the current date and time as name instead. A red line of text on your

Read more