As more and more PC players unlock the new “Cradle of the Death God” trial of Neverwinter’s “Lost City of Omu”, folks are currently trying to figure out how to manage the hardest mechanic of the dungeons, a so-called “pull/push” from Atropal. At certain points during the fight, players need to manage to stay on the small platform through a gradual pull and then sudden push. It’s a skill check many still fail. Runs can get quite annoying because everything up to that point is rather trivial. But once wiped you have to go through all previous phases of the Trial again.
Why Fail When You Can Log Out?
It turns out however that players have long outsmarted the mechanic. Already on preview some folks figured out that you can fully avoid the pull/push by simply logging out of your character. At the start of the phase you simple switch to the character screen and immediately log back in. That’s it, you won’t need to deal with any pulls or pushes at all. Since it’s pretty much the only challenging stuff for endgame teams to do in the Trial, groups can currently just burn through the Cradle. The video below shows how groups are exploiting this at the moment. You can clearly see that pretty much everyone logs out during the pull/push to avoid the skill check.
This obviously will be fixed at some point and if you really want to learn the mechanics of the Cradle, we advise you to watch the video of GWF Unforgiven. He explains all phases and mechanics in-depth and also shows how to deal with the pull/push properly.
Do you use the relog exploit or do you try to master the Trial legit? Share your thoughts and experience on our social channels, in the comments below, or visit the corresponding thread on our message board!
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