I guess everyone has a list of stats that they would like to see more on gear. Maybe because they feel like they can’t min/max in every possible area or because some stats are missing entirely. Try to find Life Steal or Deflect for DPS for example, especially outside PVP gear. You can probably talk about whether it makes sense to have these widely available, but it can’t be questioned that build viability is somewhat limited.
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A Vote for More Movement
For me personally, I don’t have too many complaints in this regard, but one stat I’d really like to see more on gear is Movement. It might be an odd choice, but I frequently miss the utility on several occasions. Movement is admittedly not entirely missing. You can get a substantial amount from Dark Enchantments in utility slots and artifacts. But that requires you to rank up stuff for situational use. That’s why I rather spend my marks and wards on other items and would like to see Movement on armor pieces and jewelry. Outside PVP boots the Garb of the Ascended and Ring of the Hunter +4 are probably the only gear that features it.
Like I said, Movement might be an odd choice. But since we’re not talking significant stuff here, allow me to get a tad more creative. Plus the stat can indeed be useful in many areas. PVP is kind of obvious, because you can use the speed to get to nodes faster. But in PVE there are also certain situations where I’d like to switch to a “movement” layout to accelerate the grind. Take the current double profession event for example, where players farm their Explorer’s Charts for hours. Or the new normal random queues where walking often takes more time than the actual fights. It’s really minor, but that’s exactly the point. Why not give players a little more options then?
Do you agree with my take? What stats do you miss on gear the most? Share your thoughts in the comments below and visit the corresponding thread on our message board!
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