Neverwinter Artifact Gear Guide For Module 12b

Ever since Rise of Tiamat, the fifth module of Neverwinter, Artifact Gear is a major part of the refining system. Players of the game level up their pieces as they progress, making it a long-term commitment. So it’s advised to choose wisely. Otherwise you’ll just waste tons of refining points when switching later on.

Please note that this article only includes neck and waist pieces, Artifact Weapons have their own guide. Additionally this is no place to look up the best sets for a specific class or build. As part of our gear guides, the article instead aims to provide a basic overview of available Artifact Equipment and where to get it. With that being said, let’s go through your options!

Level 60 Gear

  • Example: Lathander’s Cloak
  • PRO: Cheap, instantly available through main characters
  • CON: Outdated, not endgame viable

For the sake of a complete guide, we’ll touch on level 60 equipment first. It’s still available in some campaign stores, but has no endgame viability. You might want to use it for leveling purposes, but I highly recommend not putting any refining points into it. You will most certainly replace them rather sooner than later.

Campaign, Dungeon and World Drops

  • Example: Amulet of Tiamat’s Demise
  • PRO: Mostly cheap to reasonably priced on Auction House, some “bis” set bonuses
  • CON: Gated behind RNG, expensive if “bis”

The majority of Artifact Gear drops from campaigns and dungeons. Nearly every module features its own set, and some of them are tied to specific content. The Svardborg Trial for example is the only place to drop the Belt of Valhalla and Cloak of Valhalla. The best way to look up what pieces are available and where they drop is the collection “Artifact Equipment” category.

The more difficult the pieces are to farm and the more popular they are, the more they cost on the Auction House. Dungeon gear features some of the strongest artifact set bonuses and that comes with a certain price tag. Most of the basic pieces however are cheap or reasonably priced. It often makes much more sense to buy it than running the required content yourself.

Lockboxes

  • Example: Cloak of the Protector
  • PRO: Cheap on Auction House when included in current lockbox
  • CON: Gated behind real money and RNG

Lockboxes rotate Artifact Gear in their “Equipment Packs” as well. Normally they just contain pieces that drop from other dungeons and campaigns, there is however one lockbox exclusive in the Cloak of the Protector. That one only dropped from The Keep’s Artifact Equipment Pack in the Lockbox of the Nine.

Gear quickly becomes cheap on the Auction House if it’s included in an active lockbox since everyone is opening the packs and the supply goes up. So it’s always worth looking up whether the current lockbox might contain gear you need. You can obviously also try your luck and open the packs yourself, but you need a lot of those to actually get the piece you want. In most cases it’s better to buy it off the AH instead.

Stronghold

  • Example: Company Raider Cloak
  • PRO: Easy to farm, good for alts, attribute points on neck pieces
  • CON: Weak set bonus

Players that are members of a guild can access the Stronghold Outfitter that sells unique Artifact Gear. “Company” waist and neck pieces come in three different variations that feature unique combinations of stats and attribute points. In case an artifact set bonus doesn’t help your build anyway, Stronghold gear extends your options. It’s also relatively easy to farm at 6,500 Guild Marks and good to supply alts with endgame viable gear.

Masterwork

  • Example: Rubellite Amulet
  • PRO: More diversity in stats and attribute points
  • CON: Very expensive, weak set bonus

Just like the Stronghold Company pieces, Artifact Gear from Masterwork Professions extends your range of attribute and stat choices. The Masterwork II recipes feature four different unique waist and neck pieces, but are often overpriced. Getting the necessary recipes is a huge undertaking and reserved for the endgame elite. Even if you’re in a well organized alliance that has access to Masterworks, you still need to supply you crafter with expensive resources to forge your piece of choice.

Artifact Gear from Masterworks is for those that want to maximize their builds in every possible way.

Module 13

  • PRO: Next tier of equipment
  • CON: Not yet available

This is just a heads up that Module 13, Lost City of Omu, will come with the next tier of artifact equipment ranging up to item level 500! It’s not yet available though and we’ll update this guide once the module is live.


That’s our overview of available Artifact Gear with all their pros and cons! In case you have any questions or remarks, make sure to post them in the comments below or visit the corresponding thread on our message board!

Neverwinter UN:Blogged is always looking for writers to contribute to the blog. If you are an active player and search for a way to spread your opinions, analysis, diaries or reviews to more than 40,000 regular visitors, then don’t hesitate and get in touch with us on our contact page or message board! We are currently especially looking for console and PVP content, but that’s not exclusive. There is no frequency requirement, you post how often you want.

j0Shi

j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter inspired by the DPS builds of Envy and Rokuthy, he has built up ALTs of all classes and finished Module 5 with five characters in full legendaries and BiS/near-BiS level.

Leave a Reply