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How Do Devs Manage Shutdowns?
But if stuff goes wrong, and servers get shut down, it does not only suck for the players. The devs themselves are sometimes caught by surprise and have to find ways to communicate the news and handle their own feelings at the same time. Luke Winkie of PC Gamer has an interesting piece up that gives an inside scoop on the process of shutting down online communities from a studio’s standpoint.
Not Business as Usual
The article quotes former Club Penguin Community Manager Bobbi Rieger and Camelot Unchained’s Mark Jacobs, who both had to witness shutdowns first hand. Although taking games offline is always ultimately a business decision, it becomes apparent that it’s certainly not ‘business as usual’. We think it’s worth reading through the article to get a better understanding what devs go through when they realize that one of their games is discontinued.
It also contains some emotional videos of online communities experiencing the final seconds of their games. RIP to the ones that didn’t last, or even never made it.
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