Bag of Tricks Vol. 47: How Much Elk Tribe Support do you get per Catch?

Welcome to the latest installment of our Bag of Tricks! On some days you will find useful tricks, gimmicks and ideas here that can make life in Neverwinter Online easier. Some of the stuff should be well known, but since even veterans learn something new every now and then, chance is you can, too. We know Fishing is boring, but we also know we need those Svardborg keys. What we didn’t know so far was how much Elk Tribe Support one catch is able to generate on average. We did track catches over an extended period of time and are now confident that this number can be set to around 17. The image on the left shows a pretty common distribution when fishing with Krill. In that particular case 707 catches returned fish worth 12,275 Elk Tribe Support, 17.36 per catch. Here’s a full table: This data suggests that one Svardborg key for the Elk Tribe chest requires 57 catches, not counting any Maps in a Bottle you might find. Bag of Tricks Vol. 42: Suicide Shortcut (Killme) and other Keybinds Bag of Tricks Vol. 43: Overflow Rewards Data Bag of Tricks Vol. 44: Damage Resistance Debuffs by Michela123 Bag of Tricks Vol. 45:

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Has Storm Kings Thunder Introduced Another Major Progression Gap?

As you might know the new Module “The Cloaked Ascendancy” will introduce new sets of Weapons that are on the same item level as the Relic ones. It turned out said Weapons would become the first major point of contention in feedback discussions. The thread on the official message board exploded with several users going back and forth about whether it’s a good idea to invalidate Relic Weapons only a mod later. The new Ascended Weapons seem to be much easier to obtain and can be upgraded with old Marks. Combined with set bonuses that could be even better than Relics for some builds, users feel cheated. Is grind only one side of the story? Although Asterdahl delivered a statement to cool down everyone, the heated discussion carried on. I think it’s really the first time that opinions clash on such a big scale about item progression within the community. There have always been those that weren’t satisfied with this and that for various reasons, but that one half of the community breathes a sigh of relief while the other rages in disgust is pretty unique. So where is the tension coming from? The easy answer to this is grind. There are simply users that

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Sea of Moving Ice Console Primer: Artifact Weapons, Gear and Svardborg

Today the consoles get the “Sea of Moving Ice” update and you guys know we won’t let you out in the cold without our Primer! The update will feature gear upgrade, a new Trial and some new systems like Fishing and Sailing. We were going over Fishing, Sailing and Dungeon Keys yesterday and continue with gear and group content today. Have fun with it! Relic Artifact Weapons Sea of Moving Ice comes with a new tier of Artifact Weapons that are best-in-slot for the vast majority of builds (Example). The set is acquired by completing the story quests in the Sea of Moving Ice, but has to be restored like the Relic gear. It requires a ton of different resources from Fishing, Heroic Encounters and Dailies. We’ve got you covered in this post, but it ain’t pretty. After the restoration the next phase of the grind takes over. You can’t upgrade them using the old Marks, but have to farm new ones from the Svardborg Trial. If you want to go all the way to orange, prepare for a true hassle. The Legendary Marks only drop in the Master version and as usual the drop rates are not great. Players

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Sea of Moving Ice Console Primer: Fishing, Sailing and Dungeon Keys

Tomorrow the consoles will get the “Sea of Moving Ice” update and you guys know we won’t let you out in the cold without our Primer! The update will feature gear upgrade, a new Trial and some new systems like Fishing and Sailing. We are going to go through all important additions today and tomorrow and describe what to expect. Have fun with it! New zone, Sailing and Campaign extension After beating Drufi on Fangbreaker Island only to find out that the Ring of Winter is not there, the story brings players north to the Sea of Moving Ice. It’s a completely new zone with a new unique element: Sailing. The huge map consists of several islands that are unattached to each other and players use Khyeks to travel between them. By entering the water, players are automatically transferred to their Khyek and vice versa. The transition between land and water is not perfect, but the boat travel is intriguing enough so that it doesn’t really matter. Khyeks come in three tiers with 50%, 80% and 110% speed. All of these can be unlocked by playing the campaign, there is no ZEN involved at all. On solid ground players are

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Sea of Moving Ice Svardborg Guide: Powers and Mechanics

Since a few weeks adventurer’s are able to storm Svardborg and confront Storvald. A lot of runs are still pretty wild, because there’s a lot going on and people need to sort out all the mechanics. Good we’re here to help you out with our Svardborg guide! In three pieces this and next week I’m going through all powers and phases and will talk about group composition as well. Permafrost Let’s start one mechanic players should already be comfortable, but struggling the most with. Permafrost is part of the Drufi fight in Fangbreaker Island, but slightly changed in this one. Instead of signalling the AoE, players are randomly caught in Permafrost Ice with no ability to dodge. The Shards do also have more Hit Points at slightly over 800,000. Teammates have to free the victims by destroying the Shards within a few seconds or the imprisoned will die. Most players do not seem to be really aware of Permafrost, which is forgivable because there’s really a lot going on. That’s why some have started to call out “Ice” to make everyone notice. Pretty vintage Valindra’s Tower action! Hypothermia Hypothermia works just like in the Drufi fight. A random member of the group is targeted and

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Relic Artifact Weapons Guide

Today we continue our guides of Sea of Moving Ice by previewing the new Relic Artifact Weapons. They outperform the Twisted set by a decent margin and are absolutely best-in-slot for any DPS builds. Ahead of next week’s Double Refinement event players surely ask themselves what they need to do to restore their Relics in time. But also generally the provided info should give you comprehensive information about how to acquire your new set. Acquisition Acquiring the Unrestored Relics is the easiest part. Just complete the storyline quests in Sea of Moving Ice. Upon defeating the final boss in the Runestead, you are granted the unrestored set (Rusted Trailblazer’s Axes). Restoration Now the fun stuff begins. Just like the Relic Armor Set, the Relic Artifact Weapons have to be restored to be usable. Restoration requires a flurry of resources that have to be farmed in different spots. Voninblod Players need 50,000 Voninblod that comes from Heroic Encounters, Relic farm or the new Treasure Hunt. Treasure Map Resources There are four resources that drop from Treasures in the Sea of Moving Ice: Ostorian Residuum, Livewood Sap, Dubbin and Chert Waterstone. You need three of one of these for the Main and an

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Neverwinter Community Watch

The Community Watch is a recurring format on the weekends that summarizes interesting stories, forum posts, links and news in the Neverwinterverse that are worth reporting, but don’t warrant a full own post. Here’s what happened during the last week: It’s not as much common knowledge, but basic Artifacts can actually drop in any dungeon. Proof. Just like last time the Solo PVP Queue is receiving a warm welcome. A player on the subreddit shared a rather weird and unique bug that has slowly made his mailbox unusable. The arcgames forum introduced new facebook-like reactions! PC The latest content update Sea of Moving Ice went live on Tuesday. Of course most of the talk on the message platforms is about SoMI. One player apparently hoped for another type of update though. Our comment on grind has also been reposted and discussed on arcgames. There are already quite a few guides and maps out there and guild Ember Legion adds their version of the fishing spots. In three videos Russian player TreUp TV shows the locations of the Treasure Hunt. We haven’t checked though if all are included. You can also get the spots here. In case you run into problems completing the “Recasting Alarms” daily quest

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Sea of Moving Ice Fishing Guide

During the first days of Sea of Moving Ice fishing has developed into the main task for most adventurers. It’s part of the grind system, but can also be very profitable. We show you how you can make the most out of your time in the Khyek! Where’s the good stuff coming from? Fishing provides important Reagents to restore the new Relic Artifact Weapons and some special type of RP for them. These are obtained by catching specific Tier IV fish or can be found within Treasures. The most important thing is that you only fish at the fishing hole locations. On the left you can see a very nice overview where to find them. The original is from @archangelzorak01, but it has been slightly extended. The spots are surrounded by a glowing blue circle on the water and easy to spot. The locations are also important for all you collection hunters, because certain fish only drops at specific ones. Cancel the reel If you really only want to farm the mats from fishing all you want is Tier IV fish and the Maps in a Bottle. You can speed up the process a little bit, because the action bar shows what type

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Neverwinter Grind is Slowly Getting Out of Hand With Module 10.5

On release day of Patch/Module 10.5 I’d like to look at one of my big concerns of the next major content update, Sea of Moving Ice. I was very disappointed to see that you still need to do SKT dailies and content to progress and get the boons. The list of daily tasks players have to do is already long and continues to blow up that way. Here’s what you could do on a PVE toon prior to Sea of Moving Ice given that you completed all older campaigns and unlocked their boons: Stronghold Influence Run Sharandar Campaign grind for RPs, Coffer currency, Power Points and/or some AD gain Dread Ring Campaign grind for Marks and Coffer Currency Underdark Campaign Grind for Demonic Keys Maze Engine Daily for RP, RAD and Experience Storm Kings Thunder Campaign grind for boon progression Relic farm for gear/boon progression Storm Kings Thunder HEs for gear progression 2x dungeons, 2x skirmishes for daily RADs Edemo for gear progression This list doesn’t include weekly quests for RADs, the Tyranny of Dragon campaign or FBI, which is stuff I personally don’t do on a daily basis. It also doesn’t include running events that sometimes severely add to the daily commitment. Three hour

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Dungeon Key Changes Kills Content But Fits Monetization

Yesterday the devs announced a massive change to the dungeon key reward structure that will go live with Sea of Moving Ice on November 8th. So far players could review dungeon chests that required a key to open and then decide whether or not to spend the key on the loot they see. With the new change, the key gets auto-consumed and the loot acquired no matter what. The announcement quickly drew a colossal shitstorm with hundreds of postings in a matter of hours. So let’s talk about it! Why is this a big thing? First of all we need to understand why this change is such a big thing. The unintended “preview feature” was a major perk to all keys. Thanks to the beloved RNG additional dungeon chests are hardly worth the key most of the time. So players were able to generate additional chests by running content and only spend keys on a valuable reward. This was especially true for the Legendary Dragon Key, but of course also the effort vs. reward of campaign keys has to be weighted against other options. If you can bank on the fact that Valindra’s Tower Key is at least worth 3,000 RAD of Salvage and some Resonance Stones (and

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