After Change, Voninblod Farm is Right Where it Needs to be

Today I’d like to talk about one of the more underrated changes of the Cloaked Ascendancy update. In the new module, all Relics return 50% more Voninblod. It’s kinda interesting the devs are not getting more credit for the change given how much players protested when they learned Neverwinter would reintroduce Empowerment in Storm Kings Thunder. Maybe it’s because players tend to post only when there’s something to complain about. But maybe it’s also because the mechanic is still a bad design, even with considerable more Voninblod from Relics. The mechanic still has to go To be clear, I still don’t like Empowerment one bit. Any mechanic that requires players to constantly grind in order to maintain their gear is absolutely horrible. For the same reason I’d like to burn all Overload Enchantments, another Icewind Dale invention that can be labeled an utter failure. If you are serious about grinding and progression in this game, you have more than enough stuff to do. Sharandar, Dread Ring, daily ADs, you name it. We never needed Voninblod, because it directly competes with other activities on our daily task list. In case you don’t have unlimited amount of time per day, it’s an either or.

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Has Storm Kings Thunder Introduced Another Major Progression Gap?

As you might know the new Module “The Cloaked Ascendancy” will introduce new sets of Weapons that are on the same item level as the Relic ones. It turned out said Weapons would become the first major point of contention in feedback discussions. The thread on the official message board exploded with several users going back and forth about whether it’s a good idea to invalidate Relic Weapons only a mod later. The new Ascended Weapons seem to be much easier to obtain and can be upgraded with old Marks. Combined with set bonuses that could be even better than Relics for some builds, users feel cheated. Is grind only one side of the story? Although Asterdahl delivered a statement to cool down everyone, the heated discussion carried on. I think it’s really the first time that opinions clash on such a big scale about item progression within the community. There have always been those that weren’t satisfied with this and that for various reasons, but that one half of the community breathes a sigh of relief while the other rages in disgust is pretty unique. So where is the tension coming from? The easy answer to this is grind. There are simply users that

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Neverwinter Year in Review: July, August and September

To start off 2017 we’d like to look back at the last year in Neverwinter. What were the highs, the lows, the disappointments and the laughs? Join us in our journey through the months using our very own postings, continuing with July, August and September today. Other quarters can be found here: January, February, March and April, May, June and October, November, December. July The month started with the Lliira’s Celebration and tooltips still weren’t very clear about how the reward tiers in the mini event work. A few days later the Summer Festival and it’s new Ticket Ball system went live. An exploit overshadowed the start of the event though. Training Balls unintentionally granted tickets as well, which led to some players massively farming them. Additionally a Legendary Raffle scam briefly distracted the Xbox version. We also published an opinion about events in general. While the game was close to being released on the PS4, PC players were waiting for the next module Storm Kings Thunder. It was set to deliver Fishing, solo PVP queues and level 70 character purchases as well as a new dungeon. PWE delivered their usual fuck-up and Communications Manager Yetweallfalldown left the company. August The Summer Festival came to and end

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Sea of Moving Ice Svardborg Guide: Group Composition

After introducing to the Powers and Mechanics as well as Phases of the Svardborg Trial, I’d like to conclude the guide by talking about group composition a bit. We’re going through roles and discuss the class viability and usefulness. Healing Forget the AC/DC, meet the AA/DC… Currently DC only need to switch one character to fit the new meta! It’s that easy! The formerly not working as intended now massively overpowered Anointed Army catapults Clerics to the most wanted class for the Trial. AA spamming Healers pretty much make the raid largely invulnerable to everything, trivializing the content in the process. Take two of those and forget Parts 1 and 2 of this guide. Because quite franky, you don’t need to pay attention to anything. Because of that the Devotion Pally currently is not really happening in Svardborg unless there’s really not any DC available. That’s a bit unfortunate because with their great buff/debuff and shielding capabilities they could be a very usefull class. Tanking With DCs providing pretty much all the protection you need, tanks are reduced to a full buffing role. Since GFs can also dish out decent damage with the correct builds, they once again fit perfectly

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On the Weird State of Everfrost Gear

I’ve already talked about Everfrost Gear before Storm Kings Thunder hit live. The topic however continues to amaze me and remains a very valid concern for players. On the official forum threads and posts still pile up from those that despise the Voninblod grind. Others say they are skipping the mod entirely. But is it really as bad as it seems? Three months after my initial post it’s time to revisit the topic! Everfrost gear can be maintained One weird aspect of the whole outcry is the fact that maintaining the gear isn’t as hard as you would expect. With the Frostborn set bonus and a purple Trowel you can farm 25,000 to 30,000 Voninblod in one hour. Given that the campaign is already completed, this should at least bring you through the week, right? So why is there such an opposition against farming for one hour per week to sustain BIS status? Granted, without the goodies from the ZEN market grinding will take a bit longer. I get why people are complaining about it, but welcome to the monetization system of Neverwinter everyone. Voninblod is a pretty classic example of how the game tries to frustrate players so much that they will turn

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Bag of Tricks Vol. 41: Bryn Shander Relic Farming Locations

Welcome to the latest installment of our Bag of Tricks! On some days you will find useful tricks, gimmicks and ideas here that can make life in Neverwinter Online easier. Some of the stuff should be well known, but since even veterans learn something new every now and then, chance is you can, too. A key activity in Neverwinter’s Storm Kings Thunder is acquiring Voninblod for weapon empowerment and campaign progression. So players are faced with the task to efficiently farm for relics in the campaign areas. Especially for the console community, that just received the Storm Kings Thunder update, but also for PC players the Greycloaks and Youtuber TrashTalkGamingHD offer help. The guild mapped all the nodes for Bryn Shander Relic Farming and TTGHD added a video guide. Happy hunting!   Bag of Tricks Vol. 36: Stronghold Strongboxes can be Profitable Bag of Tricks Vol. 37: Wonders of Gond Event Math Bag of Tricks Vol. 38: Fast Fix to See Through the Bryn Shander Blizzard Bag of Tricks Vol. 39: Early Moneymakers in Storm Kings Thunder Bag of Tricks Vol. 40: Cooldown Simulator by Rapo973 We are always looking for people that contribute to this blog. For more information check this out or visit

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Storm Kings Thunder Console Primer: Module 10 Class Balance Changes

Get hyped guys, because it’s patch day for Storm Kings Thunder (SKT) on consoles! In the good tradition of our site, we want to make sure you are properly prepared for your travel to the north. So pack some warm socks and read our Primer! We already briefed you on some minor fixes and changes that come with SKT, the campaign and Fangbreaker Island as well as gear progression. Today we are conclude our massive primer with the Module 10 class balance changes. A full list of the patch notes is available here. So many powers and feats have been changes for Scourge Warlock, Guardian Fighter and Hunter Ranger that we can’t detail all of them. Instead we focus on what we think are key changes to popular builds. Scourge Warlock DPS builds have to deal with a massive nerf to Tyrannical Threat. It can no longer be applied to multiple targets and hence cause a chain reaction of death. In exchange Warlocks got a nice round of buff and debuff ability through Dreadtheft and Pillars of Power. DPS Scourges are still in a very good spot and for an in-depth review and build we highly recommend our popular guide by Daigotsu. The class remains problematic

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Storm Kings Thunder Console Primer: Module 10 Gear Progression

Get hyped guys, because Storm Kings Thunder (SKT) is right around the corner on consoles! In the good tradition of our site, we want to make sure you are properly prepared for your travel to the north. So pack some warm socks and read our Primer! We already briefed you on some minor fixes and changes that come with SKT and followed up on Saturday with the campaign and Fangbreaker Island. Today we are looking at the Module 10 gear progression. A full list of the probably patch notes is available here. Be aware that these are the PC notes, there might be changes for the console version. Beware! Voninblod! The major part of the new gear progression system is a new resource called Voninblod. It can be farmed from special Relic nodes throughout the three new maps. It’s similar to Black Ice node farming with the exception that Relics are a one-time interaction and don’t deplete after a certain time. Voninblod is used to empower the new line of PVE gear that comes with Module 10. Each class gets two Frostborn sets that can be acquired in the Trade Bar store and several ZEN purchases. Similar to Dusk it is the a premium set

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Storm Kings Thunder Console (Module 10) Primer: Campaign and Fangbreaker Island

Get hyped guys, because Storm Kings Thunder (SKT) is right around the corner on consoles! In the good tradition of our site, we want to make sure you are properly prepared for your travel to the north. So pack some warm socks and read our Primer! On Thursday we started slowly by looking at a few minor fixes and system changes. Today we accelerate and are going to preview the new campaign and the hardest dungeon to date, Fangbreaker Island. A full list of the probably patch notes is available here. Be aware that these are the PC notes, there might be changes for the console version. The campaign Like many stuff in SKT the campaign is build on Module 3 templates. You progress by doing dailies and earn reputation within the Ten-Towns community. The reputation unlocks campaign tasks while other campaign currency is used to complete them. The campaign is set up to last at least 50 days, making it slightly longer than previous ones. The fact that quests are spread out on three large zones and having to fight strong mobs further contribute to the grind factor. As mentioned this is very similar to Icewind Dale, where dailies are the most painful

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Storm Kings Thunder Console Primer: Fixes and System Changes

Get hyped guys, because Storm Kings Thunder (SKT) is right around the corner on consoles! In the good tradition of our site, we want to make sure you are properly prepared for your travel to the north. So pack some warm socks and read our Primer! Before we touch on the major changes and new additions, we want to cover some fixes and minor changes in this first part. Some stuff is only good to know, but a few things alter gameplay quite a bit. A full list of the probable patch notes is available here. Be aware that these are the PC notes, there might be changes for the console version. Invocation Rework Invocation is reworked to only grant a bonus to rough Astral Diamonds. The next time you’ll earn ADs through gameplay, this bonus is added on top of it. The change is aimed at stopping big accounts to get a considerable amount of ADs by only invoking on each toon. Now you at least sometimes have to actually play the game to benefit from invocation. We covered this change and its impact in a separate posting, which can be found here. Salvage Values The second nerf to player income

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