The Module 15 Workshops made Gold a pretty important part of the game. In this guide I’d like to look at the best Gold-producing tasks, because you can indeed use Workshops themselves to “craft” Gold. That way it is possible to use alternate characters as Gold suppliers and keep tasks running on mains. To start off the mod, Supplements had their five minutes of glory because some tasks were able to net hundreds of Gold per day. But that got fixed fairly fast. So we have to settle for less profitable tasks.
Potions of Healing
Assuming that you might have started doing Alchemy cause of the Supplement farm, here’s good news for you. Because you don’t need to level another profession. The next best tasks are those for the basic Potions of Healing. The listed costs (hopefully) include all tasks from the corresponding production chain. But make sure to double check!
|Tasks||Sell Value||Production Cost||Net Gain||% Gain|
|Potion of Minor Healing||600||147||453||308%|
|Potion of Lesser Healing||1,200||311||889||285%|
|Potion of Healing||2,256||744||1,512||203%|
|Potion of Grand Healing||3,300||2,237||1,063||47%|
|Potion of Major Healing||4,500||3,739||761||19%|
As you can see the % gain decreases for higher-level potions. The reason is that the production chain gets longer and more of your profit has to be spent on Commission. We’re more interested in net gain anyway however, and that’s where the Potion of Healing comes out on top. It’s relatively easy to get Alchemy and Gathering up to the required levels. Additionally, since Commission is a big factor in the costs, Artisans with nice stats, and the “Passion Project” skill, can massively impact your gain. With your normal daily Morale you can run the task 80 times, resulting in a basic profit of 12-15 Gold per toon depending on the size of your Delivery Box. A second skill that makes sense is “Miracle Worker” that adds to your daily completions.
Basic Gear Recipes
A second option are very basic gear recipes in the level 1-20 range. Leatherworking, Tailoring, and Armorsmithing offer the best net gain, but Artificing, Blacksmithing, and Jewelcrafting also have gear pieces that sell for more than their production cost.
|Tasks||Sell Value||Production Cost||Net Gain||% Gain|
|Leather Shoes (Leatherworking)||1,187||145||1,042||718%|
|Leather Armguards (Leatherworking)||2,570||421||2,149||510%|
|Cotton Sleeves (Tailoring)||2,570||664||1,906||287%|
|Bronze Greaves (Armorsmithing)||2,570||593||1,977||333%|
|Iron Bracers (Armorsmithing)||3,418||1,165||2,069||177%|
The basic low-level gear features nice profit margins. Like Alchemy Potions the higher-level tasks are not as profitable, mostly because the added Commission costs of the production chain exceeds the sell value. You might be able to get some more profit by using Commission bonuses and crafting the required mats yourself. Where possible I just took the Gold vendor values and crafting is most certainly cheaper. But it’s also a lot more effort that you might not want to go through on every farm alt. Given the above values, the recipes should be able to generate 16 – 20 Gold per day. Using “Passion Project” or “Miracle Worker” adds to your profit.
I also checked the Gathering tasks, but there indeed seems to be only one task where the initial net gain surpasses the production costs (“Beehive Chip”). There might be more when using Commission Artisans, but overall Gathering isn’t a decent source of Gold. So I would use it to supply at least some of the mats you need for your main Gold-producing tasks.
Why Not Dab Hand?
You might wonder why I’m not recommending Artisans with the Dab Hand skill for Gold farming. Theoretically they should have a chance to double the products and with it your Gold gain. As it turns out however, Dab Hand only doubles Gathering tasks and those of other professions that produce materials. Since potions and equipment are “end products”, the skill doesn’t proc for them. That’s why reducing commissions with “Passion Project” or generating more instant daily completions with “Miracle Worker” makes more sense. You can check out the best Artisans for all professions in this guide.
You have to decide for yourself whether the daily gain is worth it for you, but overall it’s possible to “craft” Gold. If you want to avoid farming Gold in the open world or buying up Treasures from the Auction House, it’s currently your only shot to keep your Workshops running. Which is why it can’t hurt to set up a few farm alts using the recipes above. Even if you don’t plan to use Gold yourself, you can sell or trade it. Gold will become more of an economic factor and using the Workshop is free and relatively easy. The only downside is that you have to login daily to really profit. A key part of this method is to spend your daily Morale.
What’s your take on generating Gold using the Workshop? Have you found other profitable recipes? Share your thoughts and experience on our social channels, in the comments below, or visit our message board!
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