Lost City of Omu Console Prep Talk

Since the console launch of Neverwinter’s Module 13 is only a few days away, I’d like to get a little prep talk going today. We already briefed you on the “Envenomed Cache” situation yesterday, but there are a few more things you can do to prepare you for the Lost City of Omu update. So let’s go through a few bullets and let’s find out how you can make most out of your time until Tuesday.

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Prepare the Mod 12 Campaign

Module 13 is a full extension of the Chult story and attached systems, which is why players have jokingly referred to the update as “Module 12c”. This is especially true for its campaign, which entirely builds on the “Jungles of Chult” from Mod 12. There are the same “Hunt”, “Advancement”, and “Boon” paths, and you need to have unlocked the last corresponding task in the Module 12 portion to be able to advance in Module 13. Meaning if you want to do the new Hunts, you need to have “The King” task completed, etc. It’s not enough time left to completely play through the Jungles of Chult, but you at least can start working the paths that you might still be missing.

Seals of the Brave

The Seal of the Brave remains an important piece of the gear progression. In Module 13 you can buy the “Primal” weapon set with it, one of the stronger new sets for most (DPS) builds. Both the Main and Off-Hand cost 1,500 Seals, meaning that one character (1,200 cap) can’t do it alone. If you have two toons that have TONG unlocked however, you can farm on both and then buy the weapons for one of them. The set just like all other Primal Gear from the shop binds to account.

Bring Toons to 12,000 Item Level

This might be obvious, since Module 12’s group content also had an item level requirement of 12,000, but it can’t hurt to point out that the new Cradle of the Death God trial also requires as much. So if you want to participate in that, you obviously have to gear toons appropriately.

Save and Farm Guild Marks and Refining Ingredients

Talking about obvious: Masterwork Professions are getting updated and saving Guild Marks is essential if you’re planning on getting to the new recipes. There are also two new Explorer’s Charts available. So even if you’re no Mastercrafter yourself, you can safe Guild Marks, supply others, and profit.

The other thing you might want to have in stock are refining ingredients like RPs, Marks, and Wards. Module 13 comes with a new tier of Artifact Gear and Weapons that need to be refined.

PSA: New Hunt Item Functionality Incoming

This is not a “must do”, but more of a public service announcement. Hunt Items like Trophies and Lures will no longer be unique in the “Lost City of Omu” and you can store more than one in your inventory. That might add a whole lot of convenience to the Hunting feature, especially if you’re no VIP. Not sure you were planning to go all in on Hunts this week anyway, but just letting you know.

PSA: New Campaign Packs for Genie’s Gifts

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Another interesting hint is that Maze Engine (Module 9) and Storm Kings Thunder (Module 10) will feature new campaign packs for Genie’s Gifts. Especially the Bag of Ten Towns Treasures will be a welcomed addition as SKT is one of the longest campaigns to complete. The Bag of Maze Engine Treasures in the meantime comes with the advantage of being able to entirely skip the campaign using Genie’s Gifts. Carefully check though whether this makes more sense compared to the Patronage Tokens and ZEN unlock.

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PSA: New Bis Companion from the ZEN Market

Module 13 will introduce a new “BIS” companion in a package that can be bought from the ZEN Market. The Chultan Tiger outperforms Sellswords and Con Artists with a 10% debuff, 5% damage bonus on start of combat, and three offensive rune slots. If you want to re-spec into the Tiger, you need the 2,500 ZEN and should immediately stop gearing and upgrading your current active companion.


That’s my set of basic tips ahead of the console’s Module 13 release! In case you’re looking for a more comprehensive list of all changes, make sure to check out this article. It was written for the PC release, but is still up-to-date.

Do PC players have any useful additions? Or the console crowd further questions? Post them on our social channels, in the comments below, or the corresponding thread on our message board!

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j0Shi

j0Shi

j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter inspired by the DPS builds of Envy and Rokuthy, he has built up ALTs of all classes and finished Module 5 with five characters in full legendaries and BiS/near-BiS level.

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