As part of our massive preview of Neverwinter’s “Lost City of Omu”, we go over the new tier of weapons today. Module 13 raises the item level bar of sets in two steps to 500 and 520. Additionally it introduces multiple options so you can pick the best set based on your activity and play style. So let’s go through the additions!
First of all, let’s talk about the new options players get in Module 13. The devs changed their approach with weapon sets and do not spread them across different modules this time. Instead, Lost City of Omu features not less than four (+one from Masterworks that we’ll preview at a later point) brand-new sets at once. As usual, stats and damage is the same for all of them, the only difference is the set bonuses.
Pioneer ist the “starter kit” of the new weapon tier. It can be obtained in the campaign store for a reasonable amount of the new campaign currency. It has the weakest of all set bonuses and only enhances certain stats based on your party size. Since weapon damage is the single most important component of the DPS formula however, this one should already outperform whatever older set you have.
Pilgrim ist the premium set in Module 13 and can exclusively be bought on the ZEN market. Right now it’s already available as part of the Expedition Leader Pack and will also be bundled with the new Chultan Tiger Companion and Enchanted Keys. The set bonus enhances damage and healing by up to 10% based on how many enemies you faced at the start of combat. Against one enemy, you’ll get a flat 5% for one minute. Since the bonus only refreshes on killing an enemy, it’ll fall off in longer fights.
The Primal Set will be available for Seals of the Brave (1,500 total) and hence can be pre-farmed. It offers a 10% damage and healing increase whenever you are hit or healed for more than 10% of your Maximum Hit Points. Before you spend your seals you should probably test on preview how maintainable the bonus is for your class. Theoretically it should be pretty easy to keep up, but that obviously depends on the type of the fight and your play style. Many players will probably be going for this set since it’s relatively easy to get and might even have the best set bonus.
The Tyrant set is the capstone one of the module, theoretically offers the best set bonus in long fights, and is the most difficult one to get as it only drops from the new 3-Star Hunt “The Tyrant”. For every 15 seconds you are in combat, your damage, healing and damage resistance is increased by 1%. So for the full set bonus to take effect, the fight has to last at least 135 seconds. I can easily see this one being worse than Primal, but it mentions that the bonus is doubled when a player is affected by a “Trophy Hunter” buff. We’re not yet sure what that could be.
Infusion and Exalted
Upgrading the new weapon sets is standard and follows the refinement process we know. The normal versions go up to item level 500 on their legendary version, but a special “infusion” process can even take them to 520. It’s basically “vivifying” for weapon sets as you need a weekly drop called “Soulmonger Ampoule” that you can find in the new “Cradle of the Death God” trial. You need five for the Main-Hand and three for the Off-Hand. The conversion to “Exalted” is permanent.
I think there’s a lot to like in terms of the new tier of weapons. Based on your activity and play style you can pick the set you want, and the upgrade process is pretty straight forward. So save your refining points and reagents, because you are going to need them!
What’s your take on the new line of Exalted Weapon Sets? Share your thoughts on our social channels, in the comments below, or visit the corresponding thread on our message board!
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